Ailments are negative in-game character attributes that may include an illness, sickness, disorder or affliction. Ailments also affect a character's ability to act during events or encounters.
Mental Ailments[编辑 | 编辑源代码]
Mental ailments only affect humanoid companions. They affect both the loyalty and performance of the afflicted party member.
Symbol | Ailment | In-Game Description | Effect |
---|---|---|---|
Acrophobia | Scared of heights. | Loses loyalty when climbing onto hill or plateau terrain. | |
File:InlineIcon alcoholic.png | Alcoholic | Has a bad drinking habit. Will lose loyalty if not continuously supplied with alcohol. | Loses Loyalty every ~35 days if not given alcohol. Restored with alcohol. |
File:InlineIcon angry.png | Angry | Is in a volatile state of mind. | Character may demand compensation (trading window) or even leave the group if provoked further. |
File:InlineIcon mercurial.png | Mercurial | Tends to swing between extreme feelings of loyalty or disloyalty. | Randomly switches between severe loyalty or disloyalty. May set fires. |
File:InlineIcon cannibal.png | Cannibal | Eats human flesh. | Will eat another trek member when resting or during an insanity event. |
File:InlineIcon claustrophobia.png | Claustrophobic | Fears being in closed or small spaces. | May lose Sanity or even die while exploring caves, especially tight crevices inside certain caves. |
File:InlineIcon skull.png | Cursed | Has been cursed. | Will die after the end of the current expedition. |
File:InlineIcon hothead.png | Hothead | Has a hard time saying no to a fight. | Will start intense arguments with trek members or islanders which can result in loyalty loss or standing loss. And you have 25% less chance to flee. |
File:InlineIcon kleptomania.png | Kleptomania | Cannot resist the constant urge to steal objects. | Will randomly make items disappear from inventory. May steal from a village when resting overnight, losing Standing. |
File:InlineIcon butterfly.png | Lepidopterophobia | Scared of butterflies and moths. | Loses Loyalty if you collect a butterfly. |
File:HomeSick.png | Homesick | Will hesitate to follow you home after this expedition. | Will stay on the island if loyalty is very low and stay with you if loyalty is higher. |
File:InlineIcon paranoid.png | Paranoid | Suffers from a general distrust of others. | May cause events that lead to Sanity loss, a trek member becoming angry, or Standing loss during rest in a village. |
File:InlineIcon pyromaniac.png | Pyromaniac | Has an eerie fascination for fire. | Randomly starts fires. |
File:InlineIcon racist.png | Racist | Feels that people from 'uncivilized' cultures are inferior to their own. | May start argue with natives if you sleep in a village, losing Standing. May fight with other companions. |
File:InlineIcon sexist.png | Sexist | Is prejudiced against people of the opposite sex. | Loses Loyalty if a native asks you which sex is superior, and you answer "wrong". May fight with other companions. |
File:InlineIcon superstitious.png | Superstitious | Suffers from irrational fear of what is unknown or mysterious. | Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot shrines or tombs. |
File:InlineIcon sorrowful.png | Sorrowful | Deeply saddened by recent events. | Adds +3 to travel costs. May lose loyalty if you don't talk to them tactfully. |
Physical Ailments[编辑 | 编辑源代码]
Most physical ailments can affect both explorers and humanoid companions. The only ailments that animals can develop are injuries, infected wounds, and rabies.
Symbol | Ailment | In-Game Description | Effect |
---|---|---|---|
File:InlineIcon skull.png | Common Cold | A nasty cold. Not much more than a nuisance. | +10% Sanity-cost for travel, -10% Health Regeneration, cured after 10 days. |
File:InlineIcon festeringBite.png | Festering Bite | An open wound from a recent encounter with a diseased animal. | Has 25% chance to get a rabies infection after 15 days. |
File:InlineIcon hearingLoss.png | Hearing Loss | Suffers from a temporary hearing loss which affects combat. | -1 combat roll. |
File:InlineIcon infected.png | Infected Wound | An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death. | Continuously drains health, causing death after a number of days without treatment. |
File:InlineIcon infected.png | Injured | Is suffering from a wound. Even though this will heal by time, an injury can become infected and turn into a serious problem. | If left untreated, will turn into an Infected Wound. |
File:InlineIcon irradiated.png | Irradiated | Weakened by exposure to a strange force from space. Exhibits an unhealthy glow. | -15 health and -50% Health Regeneration. |
File:InlineIcon tropicalFever.png | Tropical Fever | A highly infectious fever. Will spread to other party members if not treated. | -15 health, -75% Health Regeneration, every ~20 days chance to spread to another trek member. |
File:InlineIcon jungleRot.png | Jungle Rot | Suffers from a gangrenous wound. | |
File:InlineIcon minorPoisoning.png | Minor poisoning | Symptoms include nausea and vomiting. | +15% Sanity-cost for travel, -20% Health Regeneration, cured after 10 days. |
File:InlineIcon malaria.png | Malaria | Symptoms include fever, fatigue, vomitting, and headaches. | +25% Sanity-cost of travel, -50% Health Regeneration, Chance of death. |
File:InlineIcon sprainedAnkle.png | Sprained Ankle | A foot injury that really hurts. | -1 Carrying Capacity for 25 to 35 days. |
File:InlineIcon pneumonia.png | Pneumonia | Inflammation of the lung. | -25 health for 30 to 60 days. |
File:InlineIcon rabbies.png | Rabies | Symptoms include violent movement, fear of water, confusion, and aggression. Incurable by normal means. | Has a chance to attack trek members and a chance to die. |
File:InlineIcon scurvy.png | Scurvy | Symptoms include weakness, sore limbs, and bloody gums. | Has a chance to lose health every day. |
File:InlineIcon sprainedAnkle.png | Sprained Ankle | A foot injury that really hurts. | -1 Carrying Capacity. |
File:InlineIcon strangeBiteMark.png | Strange Biting Mark | Has a strange biting mark that seems to be infected. | Will turn the companion into an Abomination after a few days. |
File:InlineIcon visionLoss.png | Viewing Loss | Suffers from impaired vision and perception. | -40% View Distance. |
Related topics[编辑源代码]
Gameplay | |
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Overview | Beginner's Guide • Campaign • Paris Hub • 探险家俱乐部 • Expeditions • 领袖 • 同伴 • 著名探险家 |
Mechanics | 骰子 • 挑战 • 战斗 • 交易 • Items • Travel • 休息 • Encounters • Events • Club Competitions • 成就 |
Attributes | 心智值 • 生命值 • 忠诚度 • 岛民关系 • 经验值 • 名声 • 博览会券 • 技能 • Ailments • Relationships |