同伴

(重新導向自Club Recruits
“My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...”

Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)

Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.

European Companions[編輯 | 編輯原始碼]

European companions can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.

Tavern Recruits[編輯 | 編輯原始碼]

These characters can be obtained in:

Class Traits Health Capacity Red die face Green die face Blue die face
Sailor

60 2 2 0 2
Field Nurse
  • Heal Speed Health +30%, +10%/level-up

60 2 3 0 1
British Soldier

50 2 4 0 0
Cook

50 2 2 2 0
Missionary

50 2 2 0 2
Translator

50 2 2 0 2
Roma Trader

50 2 0 1 3
Street Rat

50 2 0 2 2
Travelling Quack
  • Provides random Elixir every 30 days, -2/level-up

50 2 0 2 2
Donkey

50 3 4 0 0
Hunting Dog
  • Provides Raw Quail every 25 days, -2/level-up

60 2 2/2 2/2 0/0

Club Recruits[編輯 | 編輯原始碼]

These characters can be obtained in:

Class Traits Health Capacity Red die face Green die face Blue die face Club Rank
Sikh Warrior

50 2 1 3 0 Avalon Society 2
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society 8
Engineer
  • Equipped Lux Labs item Level +1, +1/level-up

50 2 0 2 2 Lux Labs 4
Kinetographer

50 2 3 0 1 Lux Labs 8
Academy Master
  • Provides random Scroll every 30 days, -2/level-up

50 2 0 0 4 Taishi Academy 2
Taoist Monk

50 2 0 3 1 Taishi Academy 8

Native Companions[編輯 | 編輯原始碼]

Native companions can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.

They can be obtained in:

(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)

Humans[編輯 | 編輯原始碼]

Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.

Class Traits Health Capacity Red die face Green die face Blue die face
Native Shaman

50 2 2 0 2
Native Warrior

50 2 3 1 0
Elite Warrior

55 2 3 1 0
Native Scout

50 2 2 2 0
Arbiter

50 2 2/0 2/0 0/3

Salamanders[編輯 | 編輯原始碼]

Salamander natives are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.

Class Traits Health Capacity Red die face Green die face Blue die face
Sea Priest

50 2 0 0 4
Dowser

50 2 2 2 0
Arbiter

50 2 2/0 2/0 0/3
Guardian

50 2 4 0 0
Elite Guardian

55 2 4 0 0
Salamander Prince

60 2 4 0 0

Mole People[編輯 | 編輯原始碼]

Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.

Class Traits Health Capacity Red die face Green die face Blue die face
Tinkerer

50 2 0 4 0
Burrower

50 2 4 0 0
Headhunter

50 2 2 0 2

Animal Companions[編輯 | 編輯原始碼]

Animal companions are non-humanoid trek members. They take up a character slot as normal but don't have a 忠誠度 Loyalty attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.

Pack Animals[編輯 | 編輯原始碼]

Pack Animals Pack Animal are often selected for their ability to be ridden and/or their increased carrying 負重 Capacity. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be 騎乘 Mounted by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.

They can be obtained in:

Class Traits Health Capacity Red die face Green die face Blue die face Mounted Capacity Red die face Green die face Blue die face
Donkey

50 3 4 0 0 -1 0 2 0
Horse

50 3 0 4 0 -1 0 0 2
Parasaurolophus

60 3 0 2 2 -1 2 0 0
Oryx

55 4 2 2 0 -1 0 2 0
Red Elk

65 4 0 2 2 -1 0 2 0
Giant Tortoise

75 5 2 2 0 -1 2 0 0
Raptor
  • Provides Raw Quail every 25 days, -2/level-up

60 2 0/0 2/2 2/2 2 0 0

Beasts[編輯 | 編輯原始碼]

Beasts Beast are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).

Class Traits Health Capacity Red die face Green die face Blue die face Found in
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society shop, Tavern
Hunting Dog
  • Provides Raw Quail every 25 days, -2/level-up

60 2 2/2 2/2 0/0 Big Game Hunter start, Tavern
Raptor
  • Provides Raw Quail every 25 days, -2/level-up

60 2 0/0 2/2 2/2 Hatched Mysterious Egg

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