“ | “My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...” |
Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.
European Companions[编辑 | 编辑源代码]
European companions can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.
Tavern Recruits[编辑 | 编辑源代码]
These characters can be obtained in:
- Leader-specific starting parties (except Missionary)
- Tavern (except Travelling Quack during first year)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | |||||
---|---|---|---|---|---|---|
Sailor |
|
60 | 2 | 2 | 0 | 2 |
Field Nurse |
|
60 | 2 | 3 | 0 | 1 |
British Soldier |
|
50 | 2 | 4 | 0 | 0 |
Cook |
|
50 | 2 | 2 | 2 | 0 |
Missionary |
|
50 | 2 | 2 | 0 | 2 |
Translator |
|
50 | 2 | 2 | 0 | 2 |
Roma Trader |
|
50 | 2 | 0 | 1 | 3 |
Street Rat |
|
50 | 2 | 0 | 2 | 2 |
Travelling Quack |
|
50 | 2 | 0 | 2 | 2 |
Donkey |
|
50 | 3 | 4 | 0 | 0 |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 |
Club Recruits[编辑 | 编辑源代码]
These characters can be obtained in:
- Club Shops for 8 Tickets (regardless of level)
- Tavern for free (from a random selection)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | Club | Rank | |||||
---|---|---|---|---|---|---|---|---|
Sikh Warrior |
|
50 | 2 | 1 | 3 | 0 | Avalon Society | 2 |
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society | 8 |
Engineer |
|
50 | 2 | 0 | 2 | 2 | Lux Labs | 4 |
Kinetographer |
|
50 | 2 | 3 | 0 | 1 | Lux Labs | 8 |
Academy Master |
|
50 | 2 | 0 | 0 | 4 | Taishi Academy | 2 |
Taoist Monk |
|
50 | 2 | 0 | 3 | 1 | Taishi Academy | 8 |
Native Companions[编辑 | 编辑源代码]
Native companions can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.
They can be obtained in:
(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)
Humans[编辑 | 编辑源代码]
Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.
Class | Traits | |||||
---|---|---|---|---|---|---|
Native Shaman |
|
50 | 2 | 2 | 0 | 2 |
Native Warrior |
|
50 | 2 | 3 | 1 | 0 |
Elite Warrior |
|
55 | 2 | 3 | 1 | 0 |
Native Scout |
|
50 | 2 | 2 | 2 | 0 |
Arbiter |
|
50 | 2 | 2/0 | 2/0 | 0/3 |
Salamanders[编辑 | 编辑源代码]
Salamander natives are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.
Class | Traits | |||||
---|---|---|---|---|---|---|
Sea Priest |
|
50 | 2 | 0 | 0 | 4 |
Dowser |
|
50 | 2 | 2 | 2 | 0 |
Arbiter |
|
50 | 2 | 2/0 | 2/0 | 0/3 |
Guardian |
|
50 | 2 | 4 | 0 | 0 |
Elite Guardian |
|
55 | 2 | 4 | 0 | 0 |
Salamander Prince |
|
60 | 2 | 4 | 0 | 0 |
Mole People[编辑 | 编辑源代码]
Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.
Class | Traits | |||||
---|---|---|---|---|---|---|
Tinkerer |
|
50 | 2 | 0 | 4 | 0 |
Burrower |
|
50 | 2 | 4 | 0 | 0 |
Headhunter |
|
50 | 2 | 2 | 0 | 2 |
Animal Companions[编辑 | 编辑源代码]
Animal companions are non-humanoid trek members. They take up a character slot as normal but don't have a 忠诚度 attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
Pack Animals[编辑 | 编辑源代码]
Pack Animals are often selected for their ability to be ridden and/or their increased carrying 负重 . They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be 骑乘 by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.
They can be obtained in:
- Leader-specific starting parties (Donkey, Horse)
- Tavern (Donkey)
- Villages (Donkey/Horse/Oryx in Drylands/Jungle, Giant Tortoise in Archipelagos, Parasaurolophus in Prehistoric lands)
- Hatched and grown from Mysterious Eggs (Giant Tortoise, Parasaurolophus, Raptor)
- Tamed Prey Animals (Oryx)
- Rare variants of Waterfall/Oasis (Red Elk)
Class | Traits | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Donkey |
|
50 | 3 | 4 | 0 | 0 | -1 | 0 | 2 | 0 | |
Horse |
|
50 | 3 | 0 | 4 | 0 | -1 | 0 | 0 | 2 | |
Parasaurolophus |
|
60 | 3 | 0 | 2 | 2 | -1 | 2 | 0 | 0 | |
Oryx |
|
55 | 4 | 2 | 2 | 0 | -1 | 0 | 2 | 0 | |
Red Elk |
|
65 | 4 | 0 | 2 | 2 | -1 | 0 | 2 | 0 | |
Giant Tortoise |
|
75 | 5 | 2 | 2 | 0 | -1 | 2 | 0 | 0 | |
Raptor |
|
60 | 2 | 0/0 | 2/2 | 2/2 | 2 | 0 | 0 |
Beasts[编辑 | 编辑源代码]
Beasts are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).
Class | Traits | Found in | |||||
---|---|---|---|---|---|---|---|
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society shop, Tavern |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 | Big Game Hunter start, Tavern |
Raptor |
|
60 | 2 | 0/0 | 2/2 | 2/2 | Hatched Mysterious Egg |
Related topics[编辑 | 编辑源代码]
角色 | |
---|---|
探险领袖 | 野兽猎人 • 人类学家 • 盗墓人 • 制图师 • 生物分类学家 • 神农药师 • 红旗帮海盗 • 纳瓦人探险家 |
酒馆招募 | 大英帝国士兵 • 厨师 • 驴子 • 野战护士 • 猎犬 • 传教士 • 吉普赛商贩 • 水手 • 流浪儿 • 翻译家 • 旅行庸医 |
Others | Club Recruits • Human Natives • Salamanders • Mole People • Pack Animals • Beasts • 著名探险家 • Victoria Malin |