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{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | ||
'''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in native [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) | ||
__TOC__ | |||
''Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' | |||
''Note: In all the tables below, | |||
== European Companions == | == European Companions == | ||
'''European companions''' can be recruited in the [[Paris]] hub in-between treks. | '''European companions''' can be recruited in the [[Paris]] hub in-between treks, or occasionaly found in other locations. | ||
=== Tavern Recruits === | === Tavern Recruits === | ||
These characters can be obtained in: | |||
These characters can be | * [[Leader]]-specific [[starting parties]] (except Missionary) | ||
* [[Tavern]] (except Travelling Quack during first year) | |||
* [[Mole Village]]s (except animals) | |||
* [[Ice Cave]]s (except animals) | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} | ||
{{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}} | |||
{{Character row|class=Sailor|h=60|r=2|b=2| | {{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} | ||
{{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} | |||
{{Character row|class=Field Nurse|h=60|r=3|b=1| | {{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} | ||
{{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} | |||
{{Character row|class=British Soldier|r=4| | {{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} | ||
{{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} | |||
{{Character row|class=Cook|r=2|g=2| | {{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}} | ||
{{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} | |||
{{Character row|class=Missionary|r=2|b=2| | {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} | ||
{{Hunter Beast row|class=Hunting Dog|r=2|g=2}} | |||
{{Character row|class=Translator|r=2|b=2| | |||
{{Character row|class=Roma Trader|g=1|b=3| | |||
{{Character row|class=Street Rat|g=2|b=2| | |||
{{Character row|class=Travelling Quack | |||
{{Character row|class=Donkey| | |||
{{ | |||
|} | |} | ||
=== Club Recruits === | === Club Recruits === | ||
These characters can be obtained in: | |||
These characters can be | * [[Club Shop]]s for 8 {{Ticket|Tickets}} (regardless of level) | ||
* [[Tavern]] for free (from a random selection) | |||
* [[Mole Village]]s (except animals) | |||
* [[Ice Cave]]s (except animals) | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} !! Club !! Rank | {{Character header}} !! Club !! Rank | ||
{{Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2 | |||
{{ | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8 | ||
{{Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs item Level|+1|+1}}}} || [[Lux Labs]] || 4 | |||
{{ | {{Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8 | ||
{{Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scroll]]}}}} || [[Taishi Academy]] || 2 | |||
{{ | {{Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8 | ||
{{ | |||
{{ | |||
{{ | |||
|} | |} | ||
== Native Companions == | == Native Companions == | ||
'''Native companions''' can be recruited by request to the Ruler of a [[Village | '''Native companions''' can be recruited by request to the Ruler of a [[Village]]. They can also join your party from certain special locations, encounters or random events. | ||
They can be obtained in: | |||
* [[Leader]]-specific [[starting parties]] | |||
* [[Native Villages]] | |||
* [[Exposition Recruiter]] | |||
* [[Ice Cave]]s | |||
''(Note: the [[Salamander Prince]] can only be obtained in the [[Mole Village]] of the [[Act II]] story expedition.)'' | |||
=== Humans === | === Humans === | ||
Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. | Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} | ||
{{Character row|class=Native Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}} | |||
{{Character row|class= | {{Character row|class=Native Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}} | ||
{{Character row|class=Elite Warrior|r=3|g=1|h=55|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}} | |||
{{Character row|class= | {{Character row|class=Native Scout|r=2|g=2|trait1={{View Distance bonus}}}} | ||
{{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} | |||
{{Character row|class= | |||
{{Character row|class=Scout|r=2|g=2| | |||
{{Character row|class=Arbiter | |||
|} | |} | ||
=== Salamanders === | === Salamanders === | ||
Salamander natives are found in [[Archipelago]] maps. Most of them benefit from reduced [[Shallow Water|Water]] and [[Swamps]] travel costs. | |||
Salamander natives are found in [[Archipelago]] maps. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} | ||
| | {{Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}} | ||
{{Character row|class= | {{Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}} | ||
{{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} | |||
{{Character row|class= | {{Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}} | ||
{{Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}} | |||
{{Character row|class= | {{Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2={{Amphibious}}|trait3={{Elite}}}} | ||
{{Character row|class=Guardian| | |||
{{Character row|class=Prince| | |||
|} | |} | ||
=== Mole People === | === Mole People === | ||
Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. | Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} | ||
{{Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|Tinker Box||-2 days}})}} | |||
{{Character row|class= | {{Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}} | ||
|- | {{Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}} | ||
{{Character row|class= | |||
{{Character row|class=Headhunter|r=2|b=2| | |||
|} | |} | ||
== Animal Companions == | == Animal Companions == | ||
'''Animal companions''' are non-humanoid trek members. They take up a character slot as normal but don't have a | |||
'''Animal companions''' are non-[[humanoid]] trek members. They take up a character slot as normal but don't have a {{Loyalty}} attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party. | |||
=== Pack Animals === | === Pack Animals === | ||
{{Pack Animal|Pack Animals}} are often selected for their ability to be ridden and/or their increased carrying {{Capacity}}. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be {{mounted}} by your Leader using a [[Saddle]] (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die. | |||
They can be obtained in: | |||
* [[Leader]]-specific [[starting parties]] (Donkey, Horse) | |||
* [[Tavern]] (Donkey) | |||
* [[Villages]] (Donkey/Horse/Oryx in [[Drylands]]/[[Jungle]], Giant Tortoise in [[Archipelago]]s, Parasaurolophus in [[Prehistoric]] lands) | |||
* Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor) | |||
* Tamed [[Prey Animals]] (Oryx) | |||
* Rare variants of [[Waterfall/Oasis]] (Red Elk) | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} || | {{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}} | ||
{{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}} | |||
{{Character row|class= | {{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}} | ||
{{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|r=2}} | |||
{{Character row|class= | {{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}} | ||
{{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}} | |||
{{Character row|class=Parasaurolophus|h=60 | {{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}} | ||
{{Hunter Beast row|class=Raptor|g=2|b=2}} {{Mounted bonuses|r=2|cap=}} | |||
{{Character row|class=Oryx|h=55|r=2 | |||
{{Character row|class=Red Elk|h=65 | |||
{{Character row|class=Giant Tortoise|h=75|r= | |||
|} | |} | ||
=== Beasts === | === Beasts === | ||
{{Beast|Beasts}} are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as [[Saddle]]s (unless they are also Pack Animals, such as the [[Raptor]]). | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} || class= | {{Character header}} !! {{unsortable|Found in}} | ||
| | {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] shop, Tavern | ||
{{ | {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern | ||
{{Hunter Beast row|class=Raptor|g=2|b=2}} || Hatched [[Mysterious Egg]] | |||
|} | |} | ||
{{Characters navbar}} | |||
[[Category:Companions|*]] | [[Category:Companions|*]] | ||
[[en:Companions]] | [[en:Companions]] |
2021年6月12日 (六) 12:10的最新版本
“ | “My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...” |
Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.
European Companions[编辑 | 编辑源代码]
European companions can be recruited in the Paris hub in-between treks, or occasionaly found in other locations.
Tavern Recruits[编辑 | 编辑源代码]
These characters can be obtained in:
- Leader-specific starting parties (except Missionary)
- Tavern (except Travelling Quack during first year)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | ![]() |
![]() |
![]() |
![]() |
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---|---|---|---|---|---|---|
Sailor |
|
60 | 2 | 2 | 0 | 2 |
Field Nurse |
|
60 | 2 | 3 | 0 | 1 |
British Soldier |
|
50 | 2 | 4 | 0 | 0 |
Cook |
|
50 | 2 | 2 | 2 | 0 |
Missionary |
|
50 | 2 | 2 | 0 | 2 |
Translator |
|
50 | 2 | 2 | 0 | 2 |
Roma Trader |
|
50 | 2 | 0 | 1 | 3 |
Street Rat |
|
50 | 2 | 0 | 2 | 2 |
Travelling Quack |
|
50 | 2 | 0 | 2 | 2 |
Donkey |
|
50 | 3 | 4 | 0 | 0 |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 |
Club Recruits[编辑 | 编辑源代码]
These characters can be obtained in:
- Club Shops for 8 Tickets
(regardless of level)
- Tavern for free (from a random selection)
- Mole Villages (except animals)
- Ice Caves (except animals)
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
Club | Rank |
---|---|---|---|---|---|---|---|---|
Sikh Warrior |
|
50 | 2 | 1 | 3 | 0 | Avalon Society | 2 |
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society | 8 |
Engineer |
|
50 | 2 | 0 | 2 | 2 | Lux Labs | 4 |
Kinetographer |
|
50 | 2 | 3 | 0 | 1 | Lux Labs | 8 |
Academy Master |
|
50 | 2 | 0 | 0 | 4 | Taishi Academy | 2 |
Taoist Monk |
|
50 | 2 | 0 | 3 | 1 | Taishi Academy | 8 |
Native Companions[编辑 | 编辑源代码]
Native companions can be recruited by request to the Ruler of a Village. They can also join your party from certain special locations, encounters or random events.
They can be obtained in:
(Note: the Salamander Prince can only be obtained in the Mole Village of the Act II story expedition.)
Humans[编辑 | 编辑源代码]
Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|
Native Shaman |
|
50 | 2 | 2 | 0 | 2 |
Native Warrior |
|
50 | 2 | 3 | 1 | 0 |
Elite Warrior |
|
55 | 2 | 3 | 1 | 0 |
Native Scout |
|
50 | 2 | 2 | 2 | 0 |
Arbiter |
|
50 | 2 | 2/0 | 2/0 | 0/3 |
Salamanders[编辑 | 编辑源代码]
Salamander natives are found in Archipelago maps. Most of them benefit from reduced Water and Swamps travel costs.
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|
Sea Priest |
|
50 | 2 | 0 | 0 | 4 |
Dowser |
|
50 | 2 | 2 | 2 | 0 |
Arbiter |
|
50 | 2 | 2/0 | 2/0 | 0/3 |
Guardian |
|
50 | 2 | 4 | 0 | 0 |
Elite Guardian |
|
55 | 2 | 4 | 0 | 0 |
Salamander Prince |
|
60 | 2 | 4 | 0 | 0 |
Mole People[编辑 | 编辑源代码]
Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|
Tinkerer |
|
50 | 2 | 0 | 4 | 0 |
Burrower |
|
50 | 2 | 4 | 0 | 0 |
Headhunter |
|
50 | 2 | 2 | 0 | 2 |
Animal Companions[编辑 | 编辑源代码]
Animal companions are non-humanoid trek members. They take up a character slot as normal but don't have a 忠诚度 attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
Pack Animals[编辑 | 编辑源代码]
Pack Animals are often selected for their ability to be ridden and/or their increased carrying 负重
. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be 骑乘
by your Leader using a Saddle (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.
They can be obtained in:
- Leader-specific starting parties (Donkey, Horse)
- Tavern (Donkey)
- Villages (Donkey/Horse/Oryx in Drylands/Jungle, Giant Tortoise in Archipelagos, Parasaurolophus in Prehistoric lands)
- Hatched and grown from Mysterious Eggs (Giant Tortoise, Parasaurolophus, Raptor)
- Tamed Prey Animals (Oryx)
- Rare variants of Waterfall/Oasis (Red Elk)
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|---|---|---|---|---|
Donkey |
|
50 | 3 | 4 | 0 | 0 | -1 | 0 | 2 | 0 | |
Horse |
|
50 | 3 | 0 | 4 | 0 | -1 | 0 | 0 | 2 | |
Parasaurolophus |
|
60 | 3 | 0 | 2 | 2 | -1 | 2 | 0 | 0 | |
Oryx |
|
55 | 4 | 2 | 2 | 0 | -1 | 0 | 2 | 0 | |
Red Elk |
|
65 | 4 | 0 | 2 | 2 | -1 | 0 | 2 | 0 | |
Giant Tortoise |
|
75 | 5 | 2 | 2 | 0 | -1 | 2 | 0 | 0 | |
Raptor |
|
60 | 2 | 0/0 | 2/2 | 2/2 | 2 | 0 | 0 |
Beasts[编辑 | 编辑源代码]
Beasts are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as Saddles (unless they are also Pack Animals, such as the Raptor).
Class | Traits | ![]() |
![]() |
![]() |
![]() |
![]() |
Found in |
---|---|---|---|---|---|---|---|
Treasure Corgi |
|
50 | 2 | 0/0 | 4/4 | 0/0 | Avalon Society shop, Tavern |
Hunting Dog |
|
60 | 2 | 2/2 | 2/2 | 0/0 | Big Game Hunter start, Tavern |
Raptor |
|
60 | 2 | 0/0 | 2/2 | 2/2 | Hatched Mysterious Egg |
Related topics[编辑源代码]
角色 | |
---|---|
探险领袖 | 野兽猎人 • 人类学家 • 盗墓人 • 制图师 • 生物分类学家 • 神农药师 • 红旗帮海盗 • 纳瓦人探险家 |
酒馆招募 | 大英帝国士兵 • 厨师 • 驴子 • 野战护士 • 猎犬 • 传教士 • 吉普赛商贩 • 水手 • 流浪儿 • 翻译家 • 旅行庸医 |
Others | Club Recruits • Human Natives • Salamanders • Mole People • Pack Animals • Beasts • 著名探险家 • Victoria Malin |