同伴:修订间差异

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{{Character row|class=Field Nurse|h=60|r=3|b=1|abilities=<li>Heal Speed {{Health}} +30%, +10%/promotion}}
{{Character row|class=Field Nurse|h=60|r=3|b=1|abilities=<li>Heal Speed {{Health}} +30%, +10%/promotion}}
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{{Character row|class=British Soldier|r=4|abilities=<li>Equipped [[Firearm]] damage {{Damage}} +15%, +5%/promotion}}
{{Character row|class= 大英帝国士兵|r=4|abilities=<li>Equipped [[Firearm]] damage {{Damage}} +15%, +5%/promotion}}
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{{Character row|class=Cook|r=2|g=2|abilities=<li>Cooked [[Meat]]/[[Fish]]/[[Quail]] Sanity {{Sanity}} & Value {{Trade Value}} +1, +1/promotion}}
{{Character row|class=Cook|r=2|g=2|abilities=<li>Cooked [[Meat]]/[[Fish]]/[[Quail]] Sanity {{Sanity}} & Value {{Trade Value}} +1, +1/promotion}}

2021年2月1日 (一) 19:43的版本

“My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...”

Companions or Recruitable Characters will join your party in various ways, most commonly by recruiting them in Paris or in Native villages. Your party can have a maximum of 4 companions in addition to your Leader; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)

All "humanoid" companions (i.e. excluding Animals) have a Loyalty attribute that starts at 2 out of 4; if it reaches 0 the companion becomes Angry and may leave.

Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.

European Companions

European companions can be recruited in the Paris hub in-between treks.

Tavern Recruits

These characters can be recruited for free at the Boussole Cassée Tavern from a random pool of 3 once before each trek. All except the Missionary are also available as starting companions of various Leaders. Club Recruits can sometimes be recruited in the Tavern as well, at no cost.

Class Traits Health Capacity Red die face Green die face Blue die face
Sailor

60 2 2 0 2
Field Nurse

60 2 3 0 1
大英帝国士兵

50 2 4 0 0
Cook

50 2 2 2 0
Missionary

50 2 2 0 2
Translator

50 2 2 0 2
Roma Trader

50 2 0 1 3
Street Rat

50 2 0 2 2
Travelling Quack

50 2 0 2 2
Donkey

50 3 0 4 0
Hunting Dog

60 2 2/2 2/2 0/0

* Travelling Quack is not available in Tavern during first year (1886).

Club Recruits

These characters can be purchased from the Explorer Clubs for 8 Tickets each (regardless of level), once unlocked by reaching the required Rank with that club. They are also occasionaly available for free in the Tavern.

Class Traits Health Capacity Red die face Green die face Blue die face Club Rank
Sikh Warrior

50 2 1 3 0 Avalon Society 2
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society 8
Engineer

50 2 0 2 2 Lux Labs 4
Kinetographer

50 2 3 0 1 Lux Labs 8
Academy Master

50 2 0 0 4 Taishi Academy 2
Taoist Monk

50 2 0 3 1 Taishi Academy 8

Native Companions

Native companions can be recruited by request to the Ruler of a Village, which usually requires 3 Standing. They can also join through various random events, and can be hired from wandering Exposition Recruiters. Some village quests involve escorting a native who joins your party temporarily without taking up a character slot.

Natives hired from villages have a Local attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful Understanding Challenge at the end of the trek, which will clear the attribute.

Humans

Human natives are found in Drylands, Jungle and Prehistoric maps. Some also appear as starting companions of certain Leaders.

Class Traits Health Capacity Red die face Green die face Blue die face
Warrior

50 2 3 1 0
Shaman

50 2 2 0 2
Priest

50 2 0 0 4
Scout

50 2 2 2 0
Arbiter

50 2 2/0 2/0 0/3

* These classes have "Elite" variants with +5 Health and combat actions of +1 level.
** Arbiter is only available with Nahua Seeker, at campaign start.

Salamanders

Salamander natives are found in Archipelago maps. All are of non-binary gender. They benefit from reduced Water and Swamp travel costs.

Class Traits Health Capacity Red die face Green die face Blue die face
Warrior

50 2 3 1 0
Sea Priest

50 2 0 0 4
Dowser

50 2 2 2 0
Guardian

50 2 4 0 0
Prince

60 2 4 0 0

* These classes have "Elite" variants with +5 Health and combat actions of +1 level.
** Prince is only available in the Mole Village during the last expedition of Act II.

Mole People

Mole People natives are found in Caverns maps. They are purchased as mercenaries from Mole Outposts, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.

Class Traits Health Capacity Red die face Green die face Blue die face
Burrower

50 2 4 0 0
Tinkerer

50 2 0 4 0
Headhunter

50 2 2 0 2

Animal Companions

Animal companions are non-humanoid trek members. They take up a character slot as normal but don't have a Loyalty attribute, and have a single special Equipment slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.

Pack Animals

Pack Animals 驮兽 Pack Animal are often selected for their increased carrying Capacity. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a Saddle (occupying 1 Capacity) to reduce travel costs and activate their second die. (So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)

Class Traits Health Capacity Red die face Green die face Blue die face Found in
Horse

50 3 0/0 4/0 0/2 Drylands/Jungle Villages
Donkey

50 3 4/0 0/2 0/0 Drylands/Jungle Villages, Tavern
Parasaurolophus

60 3 0/1 2/0 2/0 Prehistoric Villages, Baby Parasaurolophus
Oryx

55 4 2/0 2/2 0/0 Drylands/Jungle Villages, Prey Animals
Red Elk

65 4 0/0 2/2 2/0 Waterfall/Oasis random event
Giant Tortoise

75 5 2/2 2/0 0/0 Archipelago Villages, Baby Tortoise

Beasts

Beasts 野兽 Beast are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as Saddles. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges.

Class Traits Health Capacity Red die face Green die face Blue die face Found in
Hunting Dog

60 2 2/2 2/2 0/0 Tavern
Treasure Corgi

50 2 0/0 4/4 0/0 Avalon Society

Hybrids

Hybrid animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. (The Saddle die is in third position in the Dice Face columns below).

Class Traits Health Capacity Red die face Green die face Blue die face Found in
Raptor

60 2 0/0/2 2/2/0 2/2/0 Baby Raptor