Terrain represents the different land features and barriers inside expedition maps. Passable terrains deplete sanity to travel across: more difficult or treacherous terrain costs more sanity. Any travel has a start cost of 5 sanity plus the travel costs of each traveled tile. Hovering over terrain reveals its type, and potential routes display their costs when charting course.
可通行的地形[编辑 | 编辑源代码]
地形地块 | 启程花费 | |
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海滩 | 1 |
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高原 | 12 (only 4 when using Climbing Gear) |
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浅溪 | 1 |
- | Giant Cavern Mushrooms | 9 |
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Cavern Jungle | 6 (4 when equipping a Machete) |
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浅水 | 3 (1 when equipping a Rubberised Waders) |
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冷却熔岩层 | 1 (Becomes lava after passage) |
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平地 | 1 (0 when equipping a Hiking Stick) |
- | 沼泽 | 9 (6 when equipping a Rope) |
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被侵蚀的丛林 | 6 (4 when equipping a Machete) |
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茂密丛林 | 6 (4 when equipping a Machete) |
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草地 | 1 (0 when equipping a Hiking Stick) |
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Prehistoric Plains | 1 (0 when equipping a Hiking Stick) |
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Prehistoric Thick Jungle | 6 (4 when equipping a Machete) |
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巨大蘑菇 | 9 |
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浅硫磺湖 | 1 (-5 Health unless you equip a Rubberised Waders) |
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Tar Bog | 3 (1 when equipping a Rope, covers your trek in tar) |
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石化林 | 6 |
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Dry Rockspire | 1 (0 when equipping a Hiking Stick) |
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旱地 | 1 (0 when equipping a Hiking Stick) |
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沙漠 | 9 (5 when using Water) |
- | Dimensional Fog | 15 (10 when equipping a Fog Goggles) |
不可通行的地形[编辑 | 编辑源代码]
地形地块 | 条件 | |
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山脉 | Can be blown up with dynamite |
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海洋 | - |
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河流 | - |
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湖 | - |
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熔岩 | - |
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Cavern Stalagmite | - |
- | Fumarole | - |
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硫磺 | - |
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沟壑 | Can be the result of a shrine aftermath. |