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== Buffs == === Heal === {{Heal}} restores the [[health]] of the target(s) for the number listed. Healing from combat die cannot be used outside of combat. However, if you can eliminate all but one weak enemy that you can consistently either fully block with {{shield}} or can fully {{Stun|Stun}}, and as long as the [[Fighting Spirit]] is high enough that you don't lose {{sanity}} then it can be a good idea to stall combat for a few turns to heal up your trek members. === Revive === Revive will bring a character at 0 {{health}} back to the amount listed. [[File:AdrenalineSyringe combatEffect.jpg|200px|thumb|right|[[Adrenaline Syringe]] revives a character to 10 {{health}} and up to 70 {{health}} with boosts.]] === Shield === {{Shield|Shield}} sets up a shield for the whole trek. Every enemy attack first goes into the shield, only dealing damage and applying [[Status Effects#debuffs|debuffs]] to the trek members after the shield is depleted. Any extra damage over the shield value will break though and hit the intended target. For example: If you currently have 10 shield and an enemy attacks one of you allies for 15 {{damage}}, then 10 of it would be blocked and you ally would lose 5 {{health}}. [[File:ProtectiveTotem combatEffect.jpg|200px|thumb|right|[[Protective Totem]] provides +10 {{shield}} and up to +55 with boosts.]] [[File:Shield combatEffectDescription.jpg|400px|thumb|left|In game description for {{shield}}.]] === Strength === {{Strength}} increases all damage dealt by the affected ally or enemy by the listed percentage. [[File:StimulantCapsules combatEffect.jpg|200px|thumb|right|[[Stimulant Capsules]] provide +25% strength and up to +130% with boosts.]] [[File:Strength combatEffectDescription.jpg|400px|thumb|left|In game description for strength.]] === Armour === {{Armour}} decreases all damage taken by the affected ally or enemy by the listed percentage. [[File:Armour combatEffectDescription.jpg|400px|thumb|left|In game description for armour.]] === Taunt === {{Taunt|Taunt}} redirects all incoming enemy attacks to taunted character. Higher taunt values increase the number of turns. [[File:bait combatEffect.jpg|200px|thumb|right|[[Bait]] applies {{Taunt}} 2 to target ally. For the next 2 turns, all enemy attacks will target selected ally.]] [[File:Taunt combatEffectDescription.jpg|400px|thumb|left|In game description for taunt.]] === Untargetable === Untargetable makes the affected unit untargetable by enemy attacks for the listed number of rounds. [[File:SmokeSatchel combatEffect.jpg|200px|thumb|right|[[Smoke Satchel]] makes one ally untargetable for one round.]] [[File:Untargetable combatEffectDescription.jpg|400px|thumb|left|In game description for untargetable.]] === Counter Attack === Counter Attack is a reactionary buff. It deals {{damage}} equal to the counter attack damage to the next enemy that attacks one of your trek members. Will not trigger if all enemy attacks are skipped with {{Stun|stuns}} or the enemy cannot otherwise attack. It will still trigger if the attack is fully blocked with {{Shield}}. [[File:ProtectTheMaster combatEffect.jpg|200px|thumb|right|The next time an enemy attacks, Protect the Master deals 11 {{Damage}} to that enemy. This can be boosted by +16 for a total of 27 counter attack damage.]] [[File:CounterAttack combatEffectDescription.jpg|400px|thumb|left|In game description for counter attack.]] [[File:CounterAttack combatExample.jpg|400px|thumb|left|Counter attack triggering in response to an enemy attack.]] === Retaliation === Retaliation is a reactionary buff. Whenever the character or enemy with retaliation is attacked, they deal {{damage}} equal to the retaliation value back to that enemy. This works well with {{Taunt}} to guarantee the enemy targets the character with retaliation. [[File:plantSpear combatEffect.jpg|200px|thumb|right|In game description for retaliation.]] [[File:Retaliation combatEffectDescription.jpg|400px|thumb|left|In game description for retaliation.]]
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