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| | '''Releases''' || [[1.0]] | | | '''Releases''' || [[1.0 Preview]] |
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| | '''Alphas''' || [[Alpha 13]] • [[Alpha 12]] • [[Alpha 11]] • [[Alpha 10]] • [[Alpha 9]] • [[Alpha 8]] • [[Alpha 7]] • [[Alpha 6]] • [[Alpha 5]] • [[Alpha 4]] • [[Alpha 3]] • [[Alpha 2]] | | | '''Alphas''' || [[Alpha 13]] • [[Alpha 12]] • [[Alpha 11]] • [[Alpha 10]] • [[Alpha 9]] • [[Alpha 8]] • [[Alpha 7]] • [[Alpha 6]] • [[Alpha 5]] • [[Alpha 4]] • [[Alpha 3]] • [[Alpha 2]] |
| |} | | |} |
| __NOTOC__ | | __NOTOC__ |
| {{Changelog release header|version=1.0|date=January 28, 2020|link={{Steam news|3023573021302167771}}|title=Adventure awaits!|quote=We made it! Curious Expedition 2 is leaving Early Access today.}} | | {{Changelog release header|version=1.0|date=January 28, 2020|link=https://steamcommunity.com/games/1040230/announcements/detail/3023573021302167772|title=Version 1.0|quote=We made it! Curious Expedition 2 is leaving Early Access today.}} |
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| === 1.0 === | | === 1.0 (January 28 2020) === |
| ==== 新内容 ==== | | ==== New ==== |
| * 加入了Steam[[成就]]
| | * Added [[Steam Achievements]] |
| ==== 新更改 ====
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| * 沙漠化[[神殿]]的灾害效果变为与[[沙尘暴]]一样的随机传送和消耗天数
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| * 调整了每一关提升的预算总额,使最终预算不再是奇数。同时提高前期的预算提升
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| * [[巨型陆龟]]的“移动掩护”骰面现在改为给自身护甲与挑衅
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| * [[蘑菇]]现在会在信息框中直接显示使用效果
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| * 力量蘑菇现在的效果是在战斗中提升伤害和负重容量+2
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| * 力量与忠诚蘑菇现在持续10次旅程
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| * 对[[动物装备]]进行了一系列轻微调整,让它们的强度与人类装备持平
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| * 提升部分地图变化效果的性能(例如火山喷发、升地沉地卷轴等)
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| * [[大沙虫]]的吞噬攻击现在不会因为挑衅而对领袖使用
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| * 游戏开始的过场画面现在有特效和动画了
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| * 在丢弃物品提示中加入了“长按”字样,方便玩家理解需要长按鼠标右键才能丢弃
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| * 在选中被锁定的装饰物品时,可以直接按返回键退出,不过这样会自动取消选择
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| * 重做了两个旧事件,并给了它们新的骰子挑战
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| * 略微提升了在[[船骸]]遇到[[幽灵海盗]]的几率
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| * 新的[[沙尘暴]]动画
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| * 现在你可以在正式开始探险前多次打开[[补给船商店]]进行购买
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| * 在低难度下给[[第二章]]提高了些许心智回复和额外物品
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| * [[斥候小屋]]的侦测现在不仅会显示地块,也会直接揭示地点,让这一功能更加实用
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| * [[眩晕]]现在不会再一次同时影响骑乘者和坐骑了
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| * 降低了[[制图]]和[[人类学]]的声望加成
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| * 提升了[[生物分类学]]的声望加成
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| * [[蝴蝶]]现在也能从生物分类学中获得声望加成
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| * [[Pacifist]] village now gives 2 [[shovel]]s and spawns weapon stash on reachable ground only
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| | |
| ==== Bug Fixes ====
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| *修复了罕见情况下山洞地图背景没有显示的bug
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| *修复了部分物品会渲染在地图背景边框的bug
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| *修复了还价技能在高等级出现误差的bug
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| *修复了焦油状态不会在浅水和沼泽被清除的bug
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| *修复了低难度下部分冒险开始时会卡死的bug
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| *修复了沉没的神殿在被发现前就开始下沉的bug(同时修复了制图师任务在有沉没的神殿时无法完成的bug)
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| *修复了在召唤陷阱时有时无法正确给予力量和虚弱效果的bug
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| *修复了映像师的加成没有正确起效的bug
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| *修复了地区边界有时显示错误的bug
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| *修复了可狩猎动物有时会生成在同一位置的bug
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| *修复了亵渎/狂信事件有时会错误触发的bug
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| *修复了教程探险中的一些UI问题
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| *修复了用手柄游玩时存在的一些问题
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| *修复了技能和状态太多时,图标会显示在信息框外的bug
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| *修复了部分俱乐部竞赛的目标在没有参赛时也会显示的bug
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| *修复了史前地形的一些图像上的bug,尤其是火山相关的
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| *修复了在进行一些行动时,角色可能会更换名字/长相的bug
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| *修复了在管理探险队界面时,有时文字信息无法阅读的bug
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| *修复了在读取存档后,任务目标图标无法正确现实的bug
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| *修复了第四章第一张地图部分武器不被任务接受的bug
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| *修复了大型敌人贴图模糊的bug
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| *凡尔纳不会再在和平主义村庄交出自己的手杖
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| *修复了地区边界在换地图时会显示错误的bug
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| *修复了右键有时无法取消行程/休息/等待的bug
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| *修复了蝾螈人村庄有时会生成在错误地点的bug
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| *修复了开启全屏模式时分辨率不对的bug
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| *修复了日语对“迷雾”的错误翻译
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| *修复了战斗中部分角色无法正确用鼠标选中和高亮的bug
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| *修复了战斗信息过多的角色会有部分信息显示不全的bug
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| *修复了部分土著部落会有冲突的土著文化的bug
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| *修复了部分村庄休息事件会因为土著关系过低需要付费而无法触发的bug
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| *修复了阿瓦隆俱乐部治疗负面疾病的相关问题
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| *修复了船骸的幽灵海盗会消失的bug
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| *修复了存档中没有正确记载打折商品的bug
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| *修复了在交易之后会短时间内无法选择土著狩猎选项的bug
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| *第四章第一张地图的蝾螈人部落不会再是和平主义者,避免了赠送武器任务在进村时被要求不准携带武器
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| *现在在洞穴地图中多次使用火把会正确刷新火把状态的持续时间了
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| *修复了一些于埋藏宝藏相关的bug,尤其是许多与寻宝柯基犬有关的
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| *修复了有时已经有的队员职业依然会在部分地点可以招募的bug
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| *修复了在亵渎事件中支付进贡后,愤怒的土著仍然会留在地图上的bug
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| *角色们不会再抱怨高等级厨师制作的料理
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| *修复了村庄送礼任务相关的一系列定位与事件触发的问题
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| *第三章中不会再无限生成对手
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| *修复了一些技能在高等级时升级没有正常提升的bug
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| *修复了在鼹鼠人村庄招募队员会直接回到大地图的bug
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| *现在在村庄偷窃失败不会让你在剧情主线任务中无法推进
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| *现在不能再多次挖掘失踪探险家的财宝了
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| *修复了给予护甲的身体装备会在提示框中将护甲显示两遍的bug
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| *修复了第四章中与鼹鼠人战斗会降低蝾螈人土著关系的bug
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| *修复了护士在高等级时技能有错误的bug
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| *给一部分物品加上了应有的生物分类学加成
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| *修复了一些能生成“无限马林”的bug,从此马林永远只有一个,不能再带着整整一队的马林了
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| *修复了升级时的预览窗口不显示升级后新骰子的bug
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| === 1.0.1 ===
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| ==== Bug Fixes ====
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| * Fixed tutorial sometimes not properly progressing after triggering the [[Ancient Machine]] | |
| * Fixed sometimes not being able to meet [[village leader]] in Act 2 Part 1
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| * Fixed [[Quack Doctor]]'s buffs not working on the [[Herbalist]] (and other buffs against immune characters)
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| * Fixed [[shipwreck]] [[ghosts]] not counting for Meet Ghosts [[achievement]]
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| * Fixed double 'Continue' action when meeting thirsty [[wandering natives]]
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| * Fixed some incorrect "Exquisite" treasure fame values
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| * Fixed being able to not ask the wandering natives in Act 1 Part 1 where the village is
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| * Fixed party sometimes moonwalking into villages on first contact
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| * Fixed [[shaman]] [[ritual]] not taking any days
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| === 1.0.2 ===
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| ==== Changes ==== | | ==== Changes ==== |
| * Some harder enemies or enemy groups now show up slightly later in the campaign | | * Desertification [[Shrine]] aftermath now teleports you and makes you lose time (like a [[desert storm]]) |
| * When you agree to let a Pacifist tribe bury your weapons, you now get an objective to dig them up | | * Adjusted budget ramp-up to end on an even number and have more obvious scaling early on |
| * Shrine aftermaths now ignore fog when checking that important locations are still reachable | | * [[Tortoise]] Mobile Cover combo now applies armor and taunt to self |
| * Made the fog move slower in Act 3 Part 3 | | * [[Mushroom]]s now show their gameplay effects in the info box |
| * The Street Rat now adds a bonus challenge dice at level 1 | | * Strength mushroom now adds damage in combat and adds +2 capacity |
| * The Shady Dealer now always has a saddle for sale | | * Strength and loyalty mushrooms now last for 10 trips |
| * Using Annie Oakley's Sharpshooter on Elephants will now anger them | | * Various minor balance changes to [[animal equipment]] to bring them more in line with human equipment |
| * Temporary Statuses from Shrine Carvings now last for the entire expedition | | * Improved performance of changes to the map (eg volcano eruption, raise/lower ground scroll usage, etc) |
| * The Lodestone item now also increases the Gimbal range as well as Compass accuracy | | * [[Sandworm]] now ignores Taunt on the leader when performing Engulf attack |
| | * Intro cutscenes have vfx and animations now |
| | * Added '(Hold)' text to item infobox Drop prompt when using mouse to make it clearer you have to hold the button |
| | * When selecting a locked cosmetic, you can press Back but doing so cancels the selection automatically |
| | * Reworked two older events and gave them new dice challenges |
| | * Added a slightly higher chance to encounter ghost pirates at the shipwreck |
| | * New sandstorm animations |
| | * It is now possible to buy from the ship shop multiple times before starting an expedition |
| | * Added slightly more Sanity gain and items to Act II on lower difficulties |
| | * Scout Posts now reveal Locations as well as Tiles, making them more useful |
| | * Stun is no longer applied to both Rider and Mount during combat |
| | * Reduced the Fame gain bonuses from Cartography and Anthropology |
| | * Increased the Fame bonus for Taxonomy |
| | * Butterflies now get a Fame bonus from Taxonomy |
| | * Pacifist village now gives 2 shovels and spawns weapon stash on reachable ground only |
| ==== Bug Fixes ==== | | ==== Bug Fixes ==== |
| * Fixed not being able to dismiss or promote characters immediately after some events (like using the Ferry) | | * Fixed newer explorer types not being offered class-specific perks |
| * Fixed the rival you can rescue at the end of Act IV Part 2 not getting the "Extra Character" status | | * Fixed Strength & Weakness buffs not being properly applied to Traps when they are Summoned |
| * Fixed getting sanity events after a long travel (eg via Ferry) | | * Fixed [[Kinetographer]] bonus not being applied correctly |
| * Fixed certain zero-sanity events not firing when they should | | * Fixed zone borders becoming corrupted |
| * Fixed certain sanity/rest events happening when they shouldn't due to low standing | | * Fixed [[prey]] locations spawn on top of each other |
| * Fixed getting double XP/standing changes after combat sometimes | | * Fixed sacrilege/zealot event triggering incorrectly sometimes |
| * Fixed hunt master sometimes removing the wrong zone | | * Fixed some UI issues in the tutorial expedition |
| * Fixed combat being stuck when your entire party is at zero health when it begins (now you get a free 1 HP) | | * Fixed various issues when playing with gamepad |
| * Fixed the cave sometimes not spawning at the end of Act 2 Island 1 | | * Fixed perk/status icons not fitting in the character infobox when you have many of them |
| * Fixed some expeditions being impossible once you got to -10 standing | | * Fixed some [[Club Challenge]] objectives being displayed when you hadn't joined the challenge |
| * Fixed treasure maps being hidden by the objective display
| | * Fixed various graphical glitches in [[Prehistoric]] biomes, in particular with volcanoes |
| * Fixed not being able to use the Booby Trap against angry natives
| | * Fixed various issues where characters at locations would swap name/appearance when doing certain actions |
| * Fixed the Festering Bite being applied even when the attack is fully blocked
| | * Fixed glossary being unreadable sometimes when in Manage Trek screen |
| * Fixed the Practical Botany removing Needle Plants from the map
| | * Fixed [[objective]] icons not being properly displayed after reloading savegames |
| * Fixed Rubberised Waders having an effect when not equipped
| | * Fixed some weapons not being accepted in Act 4 Part 1 |
| * Fixed Improved Treasure not correcting giving extra treasure at levels 7 and 8
| | * Fixed large enemies being blurry |
| * Improved Treasure now correctly grants jewels at level 7 and 8
| | * Jules Verne should not give up hiking stick in pacifist village |
| * The Kongming fan now correctly grants bonus understanding dice in the Missing Missionary expedition
| | * Fixed zone borders getting corrupted on map changes |
| * Fixed inconsistent challenge dice bonuses from certain characters and items
| | * Fixed right-clicking to cancel travel/resting/waiting not registering sometimes |
| * Fixed Iron Man achievement being awarded incorrectly | | * Fixed salamander village spawning in an invalid location sometimes |
| * Fixed missing narrator text in various events
| | * Fixed resolution not being correctly set when toggling full screen |
| * Fixed gaps in the Mysterious Fog once it spreads onto land
| | * Fixed bad Japanese translation for 'Mysterious Fog' |
| * Fixed mounted characters being cut in half during triumph
| | * Fixed characters in combat not being properly selectable or highlighted with mouse |
| * Fixed Made Corgi and Hunting Dog bonus dice not being consistent with their tooltips
| | * Fixed combat info for characters with a lot of info being cut off below the screen edge |
| * Fixed item infobox not updating when the item under the mouse cursor changes
| | * Fixed some tribes having multiple traits that could conflict with each other |
| * Fixed various visual issues with drylands landscape during events | | * Fixed some village rest events not triggering if you have to pay the villages first due to low standing |
| * Fixed visual issues with fire visual effects in combat
| | * Fixed cure ailment issues in the Avalon Club |
| * Fixed some rounding errors when displaying percentages
| | * Fixed disappearing ghost pirates at the shipwreck |
| * Fixed issues with teleporting when mounting/dismounting in Paris | | * Fixed items on sale not properly stored in savegame |
| * Fixed the bug report window changing size while typing in it | | * Fixed after trading the hunt master action was temporarily not available |
| * Fixed triumphal crowd having a big gap at the start of the Triumph scene
| | * The warring Salamanders in Act 4 Part 1 can no longer be Pacifists and deny you from bringing weapons to be gifted to their village |
| * Fixed enemy glossary overlapping their action preview in combat | | * Using the Torch multiple times in a cavern now correctly refreshes the Torch status timer |
| * Fixed incorrect font usage for some numbers in non-latin languages
| | * A bunch of Buried Treasure fixes, including a lot of corgi fixes |
| * Fixed Korean Kinetography summary containing "$val" | | * Fixed several cases of second characters of a class already present in your party showing up as valid for recruitment |
| * Fixed other ferry stations sometimes not being revealed automatically when you find the first one | | * Paying tribute for your sacrilege now correctly removes the Angry Natives that were following you |
| * Fixed enemy sailors using retaliation on their allies instead of themselves | | * Characters will no longer complain about the cooking of high-level chefs |
| * Fixed moonwalking characters | | * Fixed a number of issues with the Village Gift Quest's target selection and delivery events |
| * Fixed club competition scores not fitting in their boxes | | * Prevented infinite rivals from spawning in Story 3A |
| * Fixed missing animation for the Vulture ability "Caw of Doom" | | * Fixed a handful of issues where high-level skills were not improving correctly between levels |
| * Fixed sometimes getting stuck on a black screen after a dice roll in the tavern before an expedition
| | * Recruiting in Mole Villages no longer boots you to the map |
| * Fixed animals speaking sometimes when you're not insane | | * Failing to Steal from Villages can no longer block story progress |
| * Fixed mounted pack animals not granting extra dice in combat if you are overburdened | | * It's no longer possible to dig up the Missing Explorer's treasure more than once |
| * Fixed Shady Trader hub location text being wrong in French
| | * Any body equipment that grants Armor no longer lists it twice in its tooltip |
| * Fixed incorrect value of Oryx Leather | | * Fighting Moles in Story 4A will no longer make the Salamanders hate you |
| * Various fixes and improvements to the Escort Shaman quest
| | * Nurses now correctly apply their skills, even at higher levels |
| * Fixed Pteranodon Skull not correctly receiving its Taxonomy fame bonus | | * Added taxonomy bonuses to a handful of items that were missing it |
| * Fixed some ship-rest events not properly resting | | * Fixed numerous "Infinite Malin" exploits. There is only one of her, and an all-Malin party is not a valid strategy |
| * Fixed for incorrect Korean translation of British Soldier's perk
| | * Fixed promotion preview infobox not showing new character dice |
| * Fixed fog shrine aftermath not properly triggering as much fog as intended
| | * Sacagawea now correctly applies her standing cost reduction when resting |
| * Fixed cavern tiles with Bioluminscent Flies incorrectly hiding the trek | |
| * Fixed the Monolith location overlapping some trees | |
| * Fixed equipped item cooldown not being visible in combat | |
| * Fixed missing controller pointer in Club Shops | |
| * Fixed being taken to the wrong location when the villagers help you kill the monster in Act 4 Part 2 | |
| * Fixed the standing markers on the barter bar being missing when going to Trade in the village a second time | |
| * Fixed some events not happening when entering a tile while using the Chronometer | |
| * Fixed the Standing display not being shown during various first contact events | |
| * Fixed the Mole Tinkerer recruit not getting the Tinker Box in some situations
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| * Fixed issue in the tutorial where Malin would not dance when she should | |
| * Fixed first contact event where you help the natives hunt not working if you don't have any other humans in the party | |
| * Fixed issue where explorer would try and mount both an animal and sit on a crate at the same time | |
| * Fixed visual issues in stone circles in cavern biomes
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| * Fixed issue where the game wouldn't start if there was an error downloading/applying Club Competition data
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| * Fixed the fruit-picking first-contact event happening in Caverns where there is no fruit to pick | |
| * Fixed being able to enter the Manage Trek screen while it should be disabled when using a Monolith | |
| * Fixed teleporting cows in some native villages | |
| * Fixed some statuses not being properly removed if you abandon the expedition
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| * Fixed some items not being properly added after you abandon an expedition
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| * Fixed Kinetographer getting extra film in each part of a multi-part expedition
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| * Fixed Famous Explorer equipment being removed if you agree to bury weapons in a Pacifist village | |
| * Fixed characters being able to become a Nagual in the tutorial | |
| * Fixed tavern recruits changing if you back out of confirming them | |
| * Fixed multiple Continue buttons when convincing Moles not to fight in Act 4 Part 1 | |
| * Cancelling buying the salamander prince no longer sends you back to the map
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| * Improved Treasure now correctly grants jewels at level 7 and 8 | |
| * The Kongming fan now correctly grants bonus understanding dice in the Missing Missionary expedition | |
| * Annie Oakley's Sharpshooter can no longer target neutral zones | |
| * Fixed Name-No-Match-Flags when entering village with a man/woman friendship | |
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| {{Changelog release header|version=Alpha 13|date=December 17, 2020|link={{Steam news|2912105124640340287}}|title=Dreams of the Polyglot|quote=Curious Expedition 2 is now also available in French, German, Japanese and Korean! This update also includes several additions, changes and bug fixes.}} | | {{Changelog release header|version=Alpha 13|date=December 17, 2020|link={{Steam news|2912105124640340287}}|title=Dreams of the Polyglot|quote=Curious Expedition 2 is now also available in French, German, Japanese and Korean! This update also includes several additions, changes and bug fixes.}} |
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| [[Category:Root]] | | [[Category:Root]] |
| [[en:Changelog]]
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