地形

Terrain represents the different land features and barriers inside expedition maps. Passable terrains deplete sanity to travel across: more difficult or treacherous terrain costs more sanity. Any travel has a start cost of 5 sanity plus the travel costs of each traveled tile. Hovering over terrain reveals its type, and potential routes display their costs when charting course.

可通行的地形[编辑 | 编辑源代码]

地形地块 启程花费
Beach.png 海滩 1
Plateau.png 高原 12 (only 4 when using Climbing Gear)
ShallowRiver.png 浅溪 1
- Giant Cavern Mushrooms 9
CavernPlants.png Cavern Jungle 6 (4 when equipping a Machete)
ShallowLake.png 浅水 3 (1 when equipping a Rubberised Waders)
LavaCrust.png 冷却熔岩层 1 (Becomes lava after passage)
CavernFloor.png 平地 1 (0 when equipping a Hiking Stick)
- 沼泽 9 (6 when equipping a Rope)
RockspireJungle.png 被侵蚀的丛林 6 (4 when equipping a Machete)
ThickJungle.png 茂密丛林 6 (4 when equipping a Machete)
Grass.png 草地 1 (0 when equipping a Hiking Stick)
Prehistoric plains.png Prehistoric Plains 1 (0 when equipping a Hiking Stick)
PrehistoricJungle.png Prehistoric Thick Jungle 6 (4 when equipping a Machete)
GiantMushrooms.png 巨大蘑菇 9
SulfurShallow.png 浅硫磺湖 1 (-5 Health unless you equip a Rubberised Waders)
Tar bog.png Tar Bog 3 (1 when equipping a Rope, covers your trek in tar)
DryForest.png 石化林 6
Rockspire drylands.png Dry Rockspire 1 (0 when equipping a Hiking Stick)
Drylands.png 旱地 1 (0 when equipping a Hiking Stick)
Desert.png 沙漠 9 (5 when using Water)
- Dimensional Fog 15 (10 when equipping a Fog Goggles)

不可通行的地形[编辑 | 编辑源代码]

地形地块 条件
Mountians.png 山脉 Can be blown up with dynamite
Sea.png 海洋 -
River.png 河流 -
Lake.png -
Lava.png 熔岩 -
Stalagmite.png Cavern Stalagmite -
- Fumarole -
Sulfur.png 硫磺  -
Chasms.png 沟壑 Can be the result of a shrine aftermath.