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{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}}
{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}}


'''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in native [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)
'''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in [[Native]] [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.)


__TOC__
All "humanoid" companions (i.e. excluding [[#Animal Companions|Animal]]s) have a [[Loyalty]] attribute that starts at 2 out of 4; if it reaches 0 the companion becomes [[Angry]] and may leave.
''Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.''
 
''Note: In all the tables below, [[Health]] and [[Dice]] face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.''


== European Companions ==
== European Companions ==


'''European companions''' can be recruited in the [[Paris]] hub in-between treks, or occasionaly found in other locations.
'''European companions''' can be recruited in the [[Paris]] hub in-between treks.


=== Tavern Recruits ===
=== Tavern Recruits ===
These characters can be obtained in:
 
* [[Leader]]-specific [[starting parties]] (except Missionary)
These characters can be recruited for free at the Boussole Cassée [[Tavern]] from a random pool of 3 once before each trek. All except the [[Missionary]] are also available as starting companions of various Leaders. Club Recruits can sometimes be recruited in the Tavern as well, at no cost.
* [[Tavern]] (except Travelling Quack during first year)
* [[Mole Village]]s (except animals)
* [[Ice Cave]]s (except animals)


{|class="wikitable sortable"
{|class="wikitable sortable"
{{Character header}}
{{Character header}}
{{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}}
|-
{{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}}
{{Character row|class=Sailor|h=60|r=2|b=2|abilities=<li>Free [[Naval Flare]] each trek (cooldown {{Cooldown}} days {{Days}} -2/promotion)}}
{{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}}
|-
{{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}}
{{Character row|class=Field Nurse|h=60|r=3|b=1|abilities=<li>Heal Speed {{Health}} +30%, +10%/promotion}}
{{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}}
|-
{{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}}
{{Character row|class= 大英帝国士兵|r=4|abilities=<li>Equipped [[Firearm]] damage {{Damage}} +15%, +5%/promotion}}
{{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}}
|-
{{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}}
{{Character row|class=Cook|r=2|g=2|abilities=<li>Cooked [[Meat]]/[[Fish]]/[[Quail]] Sanity {{Sanity}} & Value {{Trade Value}} +1, +1/promotion}}
{{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}}
|-
{{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}}
{{Character row|class=Missionary|r=2|b=2|abilities=<li>{{Priest}}}}
{{Hunter Beast row|class=Hunting Dog|r=2|g=2}}
|-
{{Character row|class=Translator|r=2|b=2|abilities=<li>Village rest Sanity {{Sanity}} +1 per night, +1/promotion}}
|-
{{Character row|class=Roma Trader|g=1|b=3|abilities=<li>{{Trader}}}}
|-
{{Character row|class=Street Rat|g=2|b=2|abilities=<li>Provides random Item stacks by stealing at [[Trade]] locations<li>[[Stealing Challenge]] bonus {{Inline green Challenge Bonus die face}} (1 face/promotion)}}
|-
{{Character row|class=Travelling Quack|classNotes=*|g=2|b=2|abilities=<li>Provides random [[Elixir]] every 30 days {{Days}}, -3/promotion}}
|-
{{Character row|class=Donkey|g=4|cap=3|abilities=<li>{{Extra Capacity}}|classNotes={{Pack Animal}}}}
|-
{{Character row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days {{Days}}, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)|classNotes={{Beast}}}}
|}
|}
''* Travelling Quack is not available in Tavern during first year (1886).''


=== Club Recruits ===
=== Club Recruits ===
These characters can be obtained in:
 
* [[Club Shop]]s for 8 {{Ticket|Tickets}} (regardless of level)
These characters can be purchased from the [[Explorer Club]]s for 8 [[Tickets]] each (regardless of level), once unlocked by reaching the required Rank with that club. They are also occasionaly available for free in the Tavern.
* [[Tavern]] for free (from a random selection)
* [[Mole Village]]s (except animals)
* [[Ice Cave]]s (except animals)


{|class="wikitable sortable"
{|class="wikitable sortable"
{{Character header}} !! Club !! Rank
{{Character header}} !! Club !! Rank
{{Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2
|-
{{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8
{{Club Recruit row|class=Sikh Warrior|r=1|g=3|abilities=<li>{{Gatka}}<li>Can still fight at 0 Health {{Health}}|club=Avalon Society|rank=2}}
{{Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs item Level|+1|+1}}}} || [[Lux Labs]] || 4
|-
{{Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8
{{Club Recruit row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Inline green Challenge Bonus die face}} (2 faces, +1/promotion)|club=Avalon Society|rank=8|classNotes={{Beast}}}}
{{Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scroll]]}}}} || [[Taishi Academy]] || 2
|-
{{Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8
{{Club Recruit row|class=Engineer|g=2|b=2|abilities=<li>Equipped Lux Labs items Level +1, +1/promotion|club=Lux Labs|rank=4}}
|-
{{Club Recruit row|class=Kinetographer|r=3|b=1|abilities=<li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame {{Fame}} +15%/promotion|club=Lux Labs|rank=8}}
|-
{{Club Recruit row|class=Academy Master|b=4|abilities=<li>Provides random [[Scroll]] every 30 days {{Days}}, -3/promotion|club=Taishi Academy|rank=2}}
|-
{{Club Recruit row|class=Taoist Monk|g=3|b=1|abilities=<li>Armour {{Armour}} vs. [[Supernatural]] enemies +15%, +5%/promotion|club=Taishi Academy|rank=8}}
|}
|}


== Native Companions ==
== Native Companions ==


'''Native companions''' can be recruited by request to the Ruler of a [[Village]]. They can also join your party from certain special locations, encounters or random events.
'''Native companions''' can be recruited by request to the Ruler of a [[Village]], which usually requires 3 [[Standing]]. They can also join through various random events, and can be hired from wandering [[Exposition Recruiter]]s. Some [[village quests]] involve escorting a native who joins your party temporarily without taking up a character slot.


They can be obtained in:
Natives hired from villages have a [[Local]] attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful [[Understanding Challenge]] at the end of the trek, which will clear the attribute.
* [[Leader]]-specific [[starting parties]]
* [[Native Villages]]
* [[Exposition Recruiter]]
* [[Ice Cave]]s
''(Note: the [[Salamander Prince]] can only be obtained in the [[Mole Village]] of the [[Act II]] story expedition.)''


=== Humans ===
=== Humans ===
Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders.
Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders.


{|class="wikitable sortable"
{|class="wikitable sortable"
{{Character header}}
{{Character header}}
{{Character row|class=Native Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}}
|-
{{Character row|class=Native Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}}
{{Character row|class=Warrior|classNotes=*|r=3|g=1|abilities=<li>{{Warrior}}}}
{{Character row|class=Elite Warrior|r=3|g=1|h=55|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}}
|-
{{Character row|class=Native Scout|r=2|g=2|trait1={{View Distance bonus}}}}
{{Character row|class=Shaman|r=2|b=2|abilities=<li>{{Shaman}}}}
{{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}}
|-
{{Character row|class=Priest|b=4|abilities=<li>{{Priest}}}}
|-
{{Character row|class=Scout|r=2|g=2|abilities=<li>{{Scout}}}}
|-
{{Character row|class=Arbiter|classNotes=**|r=2/0|g=2/0|b=0/3|abilities=<li>{{Scout}}<li>-1 Loyalty {{Loyalty}} from initiating combat}}
|}
|}
''* These classes have "Elite" variants with +5 Health and combat actions of +1 level.''<br>
''** Arbiter is only available with [[Nahua Seeker]], at campaign start.''


=== Salamanders ===
=== Salamanders ===
Salamander natives are found in [[Archipelago]] maps. Most of them benefit from reduced [[Shallow Water|Water]] and [[Swamps]] travel costs.
 
Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. They benefit from reduced [[Water]] and [[Swamp]] travel costs.


{|class="wikitable sortable"
{|class="wikitable sortable"
{{Character header}}
{{Character header}}
{{Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}}
|-
{{Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}}
{{Character row|class=Warrior|classNotes=*|r=3|g=1|abilities=<li>{{Warrior}}<li>{{Amphibious}}}}
{{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}}
|-
{{Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}}
{{Character row|class=Sea Priest|b=4|abilities=<li>{{Shaman}}<li>{{Amphibious}}}}
{{Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}}
|-
{{Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2={{Amphibious}}|trait3={{Elite}}}}
{{Character row|class=Dowser|r=2|g=2|abilities=<li>{{Dowser}}<li>{{Amphibious}}}}
|-
{{Character row|class=Guardian|classNotes=*|r=4|abilities=<li>{{Stealth}}<li>{{Amphibious}}}}
|-
{{Character row|class=Prince|classNotes=**|h=60|r=4|abilities=<li>{{Gatka}}<li>{{Amphibious}}}}
|}
|}
''* These classes have "Elite" variants with +5 Health and combat actions of +1 level.''<br>
''** Prince is only available in the Mole Village during the last expedition of [[Act II]].''


=== Mole People ===
=== Mole People ===
Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.
Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase.


{|class="wikitable sortable"
{|class="wikitable sortable"
{{Character header}}
{{Character header}}
{{Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|Tinker Box||-2 days}})}}
|-
{{Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}}
{{Character row|class=Burrower|r=4|abilities=<li>Free [[Mining Saw]] each trek}}
{{Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}}
|-
{{Character row|class=Tinkerer|g=4|abilities=<li>Free [[Tinker Box]] each trek (cooldown {{Cooldown}} -2 days {{Days}}, -1/promotion)}}
|-
{{Character row|class=Headhunter|r=2|b=2|abilities=<li>{{Trader}}}}
|}
|}


== Animal Companions ==
== Animal Companions ==
'''Animal companions''' are non-humanoid trek members. They take up a character slot as normal but don't have a [[Loyalty]] attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.


'''Animal companions''' are non-[[humanoid]] trek members. They take up a character slot as normal but don't have a {{Loyalty}} attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party.
=== Pack Animals ===
Pack Animals {{Pack Animal}} are often selected for their increased carrying [[Capacity]]. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs and activate their second die. ''(So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)''


=== Pack Animals ===
{|class="wikitable sortable"
{{Pack Animal|Pack Animals}} are often selected for their ability to be ridden and/or their increased carrying {{Capacity}}. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be {{mounted}} by your Leader using a [[Saddle]] (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die.
{{Character header}} || class="unsortable"|Found in
|-
{{Character row|class=Horse |r=0/0|g=4/0|b=0/2|cap=3|abilities=<li>{{Extra Capacity}}}} || Drylands/Jungle Villages
|-
{{Character row|class=Donkey|r=4/0|g=0/2|b=0/0|cap=3|abilities=<li>{{Extra Capacity}}}} || Drylands/Jungle Villages, Tavern
|-
{{Character row|class=Parasaurolophus|h=60|r=0/1|g=2/0|b=2/0|cap=3|abilities=<li>{{Extra Capacity}}}} || Prehistoric Villages, [[Baby Parasaurolophus]]
|-
{{Character row|class=Oryx|h=55|r=2/0|g=2/2|b=0/0|cap=4|abilities=<li>{{Dowser}}}} || Drylands/Jungle Villages, [[Prey Animals]]
|-
{{Character row|class=Red Elk|h=65|r=0/0|g=2/2|b=2/0|cap=4|abilities=<li>[[Standing]] {{Standing}} +1 every 30 days {{Days}}, -2/promotion}} || Waterfall/Oasis random event
|-
{{Character row|class=Giant Tortoise|h=75|r=2/2|g=2/0|b=0/0|cap=5|abilities=<li>{{Extra Capacity}}<li>Travel Start Cost {{Sanity}} +3}} || Archipelago Villages, [[Baby Tortoise]]
|}


They can be obtained in:
=== Beasts ===
* [[Leader]]-specific [[starting parties]] (Donkey, Horse)
Beasts {{Beast}} are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as [[Saddle]]s. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges.
* [[Tavern]] (Donkey)
* [[Villages]] (Donkey/Horse/Oryx in [[Drylands]]/[[Jungle]], Giant Tortoise in [[Archipelago]]s, Parasaurolophus in [[Prehistoric]] lands)
* Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor)
* Tamed [[Prey Animals]] (Oryx)
* Rare variants of [[Waterfall/Oasis]] (Red Elk)


{|class="wikitable sortable"
{|class="wikitable sortable"
{{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}}
{{Character header}} || class="unsortable"|Found in
{{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}}
|-
{{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}}
{{Character row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days {{Days}}, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)}} || Tavern
{{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|r=2}}
|-
{{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}}
{{Character row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Inline green Challenge Bonus die face}} (2 faces, +1/promotion)}} || Avalon Society
{{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}}
{{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}}
{{Hunter Beast row|class=Raptor|g=2|b=2}} {{Mounted bonuses|r=2|cap=}}
|}
|}


=== Beasts ===
=== Hybrids ===
{{Beast|Beasts}} are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as [[Saddle]]s (unless they are also Pack Animals, such as the [[Raptor]]). 
Hybrid animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. ''(The Saddle die is in third position in the Dice Face columns below).''


{|class="wikitable sortable"
{|class="wikitable sortable"
{{Character header}} !! {{unsortable|Found in}}
{{Character header}} || class="unsortable"|Found in
{{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] shop, Tavern
|-
{{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern
{{Character row|class=Raptor|h=60|r=0/0/2|g=2/2/0|b=2/2/0|abilities=<li><li>Provides [[Raw Quail]] every 25 days {{Days}}, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)}} || [[Baby Raptor]]
{{Hunter Beast row|class=Raptor|g=2|b=2}} || Hatched [[Mysterious Egg]]
|}
|}
{{Characters navbar}}


[[Category:Companions|*]]
[[Category:Companions|*]]
[[en:Companions]]
[[en:Companions]]
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