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{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | {{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} | ||
'''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in | '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in [[Native]] [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) | ||
All "humanoid" companions (i.e. excluding [[#Animal Companions|Animal]]s) have a [[Loyalty]] attribute that starts at 2 out of 4; if it reaches 0 the companion becomes [[Angry]] and may leave. | |||
''Note: In all the tables below, Health and Dice face colors are for start Level 1, and " | |||
''Note: In all the tables below, [[Health]] and [[Dice]] face colors are for start Level 1, and "Ability X, +Y/promotion" means that "ability" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' | |||
== European Companions == | == European Companions == | ||
'''European companions''' can be recruited in the [[Paris]] hub in-between treks | '''European companions''' can be recruited in the [[Paris]] hub in-between treks. | ||
=== Tavern Recruits === | === Tavern Recruits === | ||
These characters can be | |||
These characters can be recruited for free at the Boussole Cassée [[Tavern]] from a random pool of 3 once before each trek. All except the [[Missionary]] are also available as starting companions of various Leaders. Club Recruits can sometimes be recruited in the Tavern as well, at no cost. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} | ||
{{Character row|class=Sailor|h=60|r=2|b=2| | |- | ||
{{Character row|class=Field Nurse|h=60|r=3|b=1| | {{Character row|class=Sailor|h=60|r=2|b=2|abilities=<li>Free [[Naval Flare]] each trek (cooldown {{Cooldown}} days {{Days}} -2/promotion)}} | ||
{{Character row|class= | |- | ||
{{Character row|class=Cook|r=2|g=2| | {{Character row|class=Field Nurse|h=60|r=3|b=1|abilities=<li>Heal Speed {{Health}} +30%, +10%/promotion}} | ||
{{Character row|class=Missionary|r=2|b=2| | |- | ||
{{Character row|class=Translator|r=2|b=2| | {{Character row|class= 大英帝国士兵|r=4|abilities=<li>Equipped [[Firearm]] damage {{Damage}} +15%, +5%/promotion}} | ||
{{Character row|class=Roma Trader|g=1|b=3| | |- | ||
{{Character row|class=Street Rat|g=2|b=2| | {{Character row|class=Cook|r=2|g=2|abilities=<li>Cooked [[Meat]]/[[Fish]]/[[Quail]] Sanity {{Sanity}} & Value {{Trade Value}} +1, +1/promotion}} | ||
{{Character row|class=Travelling Quack|g=2|b=2| | |- | ||
{{Character row|class=Donkey| | {{Character row|class=Missionary|r=2|b=2|abilities=<li>{{Priest}}}} | ||
{{ | |- | ||
{{Character row|class=Translator|r=2|b=2|abilities=<li>Village rest Sanity {{Sanity}} +1 per night, +1/promotion}} | |||
|- | |||
{{Character row|class=Roma Trader|g=1|b=3|abilities=<li>{{Trader}}}} | |||
|- | |||
{{Character row|class=Street Rat|g=2|b=2|abilities=<li>Provides random Item stacks by stealing at [[Trade]] locations<li>[[Stealing Challenge]] bonus {{Inline green Challenge Bonus die face}} (1 face/promotion)}} | |||
|- | |||
{{Character row|class=Travelling Quack|classNotes=*|g=2|b=2|abilities=<li>Provides random [[Elixir]] every 30 days {{Days}}, -3/promotion}} | |||
|- | |||
{{Character row|class=Donkey|g=4|cap=3|abilities=<li>{{Extra Capacity}}|classNotes={{Pack Animal}}}} | |||
|- | |||
{{Character row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days {{Days}}, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)|classNotes={{Beast}}}} | |||
|} | |} | ||
''* Travelling Quack is not available in Tavern during first year (1886).'' | |||
=== Club Recruits === | === Club Recruits === | ||
These characters can be | |||
These characters can be purchased from the [[Explorer Club]]s for 8 [[Tickets]] each (regardless of level), once unlocked by reaching the required Rank with that club. They are also occasionaly available for free in the Tavern. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} !! Club !! Rank | {{Character header}} !! Club !! Rank | ||
{{ | |- | ||
{{ | {{Club Recruit row|class=Sikh Warrior|r=1|g=3|abilities=<li>{{Gatka}}<li>Can still fight at 0 Health {{Health}}|club=Avalon Society|rank=2}} | ||
{{ | |- | ||
{{ | {{Club Recruit row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Inline green Challenge Bonus die face}} (2 faces, +1/promotion)|club=Avalon Society|rank=8|classNotes={{Beast}}}} | ||
{{ | |- | ||
{{ | {{Club Recruit row|class=Engineer|g=2|b=2|abilities=<li>Equipped Lux Labs items Level +1, +1/promotion|club=Lux Labs|rank=4}} | ||
|- | |||
{{Club Recruit row|class=Kinetographer|r=3|b=1|abilities=<li>Free [[Film Reel]] x4 each trek<li>[[Kino Film]] Fame {{Fame}} +15%/promotion|club=Lux Labs|rank=8}} | |||
|- | |||
{{Club Recruit row|class=Academy Master|b=4|abilities=<li>Provides random [[Scroll]] every 30 days {{Days}}, -3/promotion|club=Taishi Academy|rank=2}} | |||
|- | |||
{{Club Recruit row|class=Taoist Monk|g=3|b=1|abilities=<li>Armour {{Armour}} vs. [[Supernatural]] enemies +15%, +5%/promotion|club=Taishi Academy|rank=8}} | |||
|} | |} | ||
== Native Companions == | == Native Companions == | ||
'''Native companions''' can be recruited by request to the Ruler of a [[Village]]. They can also join your party | '''Native companions''' can be recruited by request to the Ruler of a [[Village]], which usually requires 3 [[Standing]]. They can also join through various random events, and can be hired from wandering [[Exposition Recruiter]]s. Some [[village quests]] involve escorting a native who joins your party temporarily without taking up a character slot. | ||
Natives hired from villages have a [[Local]] attribute that makes them reluctant to follow you after a trek. Keeping them will require a successful [[Understanding Challenge]] at the end of the trek, which will clear the attribute. | |||
=== Humans === | === Humans === | ||
Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. | Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} | ||
{{Character row|class= | |- | ||
{{Character row|class= | {{Character row|class=Warrior|classNotes=*|r=3|g=1|abilities=<li>{{Warrior}}}} | ||
{{Character row|class= | |- | ||
{{Character row|class= | {{Character row|class=Shaman|r=2|b=2|abilities=<li>{{Shaman}}}} | ||
{{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3| | |- | ||
{{Character row|class=Priest|b=4|abilities=<li>{{Priest}}}} | |||
|- | |||
{{Character row|class=Scout|r=2|g=2|abilities=<li>{{Scout}}}} | |||
|- | |||
{{Character row|class=Arbiter|classNotes=**|r=2/0|g=2/0|b=0/3|abilities=<li>{{Scout}}<li>-1 Loyalty {{Loyalty}} from initiating combat}} | |||
|} | |} | ||
''* These classes have "Elite" variants with +5 Health and combat actions of +1 level.''<br> | |||
''** Arbiter is only available with [[Nahua Seeker]], at campaign start.'' | |||
=== Salamanders === | === Salamanders === | ||
Salamander natives are found in [[Archipelago]] maps. | |||
Salamander natives are found in [[Archipelago]] maps. All are of non-binary [[gender]]. They benefit from reduced [[Water]] and [[Swamp]] travel costs. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} | ||
{{Character row|class= | |- | ||
{{Character row|class= | {{Character row|class=Warrior|classNotes=*|r=3|g=1|abilities=<li>{{Warrior}}<li>{{Amphibious}}}} | ||
{{Character row|class= | |- | ||
{{Character row|class=Guardian|r=4| | {{Character row|class=Sea Priest|b=4|abilities=<li>{{Shaman}}<li>{{Amphibious}}}} | ||
|- | |||
{{Character row|class= | {{Character row|class=Dowser|r=2|g=2|abilities=<li>{{Dowser}}<li>{{Amphibious}}}} | ||
|- | |||
{{Character row|class=Guardian|classNotes=*|r=4|abilities=<li>{{Stealth}}<li>{{Amphibious}}}} | |||
|- | |||
{{Character row|class=Prince|classNotes=**|h=60|r=4|abilities=<li>{{Gatka}}<li>{{Amphibious}}}} | |||
|} | |} | ||
''* These classes have "Elite" variants with +5 Health and combat actions of +1 level.''<br> | |||
''** Prince is only available in the Mole Village during the last expedition of [[Act II]].'' | |||
=== Mole People === | === Mole People === | ||
Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. | Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} | ||
{{Character row|class= | |- | ||
{{Character row|class= | {{Character row|class=Burrower|r=4|abilities=<li>Free [[Mining Saw]] each trek}} | ||
{{Character row|class=Headhunter|r=2|b=2| | |- | ||
{{Character row|class=Tinkerer|g=4|abilities=<li>Free [[Tinker Box]] each trek (cooldown {{Cooldown}} -2 days {{Days}}, -1/promotion)}} | |||
|- | |||
{{Character row|class=Headhunter|r=2|b=2|abilities=<li>{{Trader}}}} | |||
|} | |} | ||
== Animal Companions == | == Animal Companions == | ||
'''Animal companions''' are non-humanoid trek members. They take up a character slot as normal but don't have a [[Loyalty]] attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party. | |||
=== Pack Animals === | |||
Pack Animals {{Pack Animal}} are often selected for their increased carrying [[Capacity]]. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be ridden by your Leader using a [[Saddle]] (occupying 1 Capacity) to reduce travel costs and activate their second die. ''(So keep in mind that the second number in the Dice Face columns below is only present when the animal is ridden.)'' | |||
=== | {|class="wikitable sortable" | ||
{{ | {{Character header}} || class="unsortable"|Found in | ||
|- | |||
{{Character row|class=Horse |r=0/0|g=4/0|b=0/2|cap=3|abilities=<li>{{Extra Capacity}}}} || Drylands/Jungle Villages | |||
|- | |||
{{Character row|class=Donkey|r=4/0|g=0/2|b=0/0|cap=3|abilities=<li>{{Extra Capacity}}}} || Drylands/Jungle Villages, Tavern | |||
|- | |||
{{Character row|class=Parasaurolophus|h=60|r=0/1|g=2/0|b=2/0|cap=3|abilities=<li>{{Extra Capacity}}}} || Prehistoric Villages, [[Baby Parasaurolophus]] | |||
|- | |||
{{Character row|class=Oryx|h=55|r=2/0|g=2/2|b=0/0|cap=4|abilities=<li>{{Dowser}}}} || Drylands/Jungle Villages, [[Prey Animals]] | |||
|- | |||
{{Character row|class=Red Elk|h=65|r=0/0|g=2/2|b=2/0|cap=4|abilities=<li>[[Standing]] {{Standing}} +1 every 30 days {{Days}}, -2/promotion}} || Waterfall/Oasis random event | |||
|- | |||
{{Character row|class=Giant Tortoise|h=75|r=2/2|g=2/0|b=0/0|cap=5|abilities=<li>{{Extra Capacity}}<li>Travel Start Cost {{Sanity}} +3}} || Archipelago Villages, [[Baby Tortoise]] | |||
|} | |||
They | === Beasts === | ||
Beasts {{Beast}} are smaller animals that cannot be ridden or use larger equipment. They have a Beast equipment slot, and cannot equip Pack Animal-specific items such as [[Saddle]]s. However they provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} || class="unsortable"|Found in | ||
|- | |||
{{Character row|class=Hunting Dog|h=60|r=2/2|g=2/2|b=0/0|abilities=<li>Provides [[Raw Quail]] every 25 days {{Days}}, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)}} || Tavern | |||
{{Character row|class= | |- | ||
{{Character row|class=Treasure Corgi|r=0/0|g=4/4|b=0/0|abilities=<li>Reveals nearby [[Buried Treasure]]s (except Village Relics)<li>Can dig up non-Relic treasure without a [[Shovel]]<li>[[Search Challenge]] bonus {{Inline green Challenge Bonus die face}} (2 faces, +1/promotion)}} || Avalon Society | |||
{{Character row|class= | |||
|} | |} | ||
=== | === Hybrids === | ||
Hybrid animals combine the features of Beasts and Pack Animals. As such they provide a second die and specified Challenge bonus die like Beasts, but can also equip the same items as Pack Animals including Saddles. ''(The Saddle die is in third position in the Dice Face columns below).'' | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
{{Character header}} | {{Character header}} || class="unsortable"|Found in | ||
{{ | |- | ||
{{ | {{Character row|class=Raptor|h=60|r=0/0/2|g=2/2/0|b=2/2/0|abilities=<li><li>Provides [[Raw Quail]] every 25 days {{Days}}, -2/promotion<li>[[Hunting Challenge]] bonus {{Inline red Challenge Bonus die face}} (2 faces, +1/promotion)}} || [[Baby Raptor]] | ||
{{ | |||
|} | |} | ||
[[Category:Companions|*]] | [[Category:Companions|*]] | ||
[[en:Companions]] | [[en:Companions]] |