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Oryx
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[[File:AnimalsForWiki 0014 3840x2160-85.png|350px|thumb|right]] The Oryx is a nimble, fierce desert survivor. They are wild animals that you won't find in villages. You need to capture and tame them in the wild. </br>Needs a [[Pack Animal Equipment|saddle]] to be mounted. == Stats == {| class="wikitable" |- ! Perks !! Health !! Capacity !! Slots !! Source !! Dice |- | <ul><li>[[#Desert Survivor|Desert Survivor]] <li>[[#Second die when mounted|Second die when mounted]] </ul> || 55 || 4</br>(-1 when mounted)|| {{Pack Animal|Pack}} || Can be tamed in the wild. || <ul><li>[[File:DonkeyKickFinesse.png|50px]] Head Ram<li>[[File:ShieldAttackVigor.png|50px]] Shield the Herd <li>[[File:MountedAttack.png|50px]] Wild Charge </ul> |} == Perks == [[File:Capture d’écran 2021-11-15 103740.png|400px|thumb|right|The Oryx can be found on the map screen.]] [[File:Capture d’écran 2021-11-15 103805.png|400px|thumb|right|You can attack, tame or leave them in piece.]] [[File:Capture d’écran 2021-11-15 103845.png|400px|thumb|right|The tamed Oryx joins the trek.]] === Desert Survivor === The Oryx smells freshwater rest spots and reveals water locations. They have a higher {{Reveal Distance}} for locations like [[Waterfall|waterfalls]], [[Oasis|oasis]] or [[Healing Springs|healing springs]]. {| class="wikitable" |- ! Level !! {{Reveal Distance}} (Number of Tiles) |- | Level 1|| 3 |- | Level 2|| 4 |- | Level 3|| 5 |- | Level 4|| 6 |- | Level 5|| 7 |- | Level 6|| 8 |- | Level 7|| 9 |- | Level 8|| 10 |} === Second die when mounted === When you mount the Oryx, it has an extra die in combat. {| class="wikitable" |- ! Mounted Attack |- | [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] |} == Combat dice == The Oryx's dice on different levels. {| class="wikitable" |- ! Level !! Die faces !! Boosts |- | Level 1 || [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] (always) </br> [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] (if mounted) || 0 |- | Level 2 || [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] (always) </br> [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] (if mounted) || 1 |- | Level 3 || [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:Blank.png|50px]] (always) </br> [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] (if mounted) || 1 |- | Level 4 || [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:Blank.png|50px]] (always) </br> [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] (if mounted) || 2 |- | Level 5 || [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:ShieldAttackVigor.png|50px]] (always) </br> [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] (if mounted) || 2 |- | Level 6 || [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:ShieldAttackVigor.png|50px]] (always) </br> [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:Blank.png|50px]] [[File:Blank.png|50px]] (if mounted) || 3 |- | Level 7 || [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:ShieldAttackVigor.png|50px]] (always) </br> [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:Blank.png|50px]] (if mounted) || 3 |- | Level 8 || [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:DonkeyKickFinesse.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:ShieldAttackVigor.png|50px]] [[File:ShieldAttackVigor.png|50px]] (always) </br> [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] [[File:MountedAttack.png|50px]] (if mounted)|| 3 |} === Actions === The Oryx's dice actions. {| class="wikitable" |- ! Action !! Die !! Action Type !! Target !! Action Value !! Boost |- | Head Ram || [[File:DonkeyKickFinesse.png|50px]] || {{Damage}} || 1 enemy || '''Damage''' {| class="wikitable" |- | Level 1 || 5 |- | Level 2 || 6 |- | Level 3 || 7 |- | Level 4 || 8 |- | Level 5 || 9 |- | Level 6 || 10 |- | Level 7 || 11 |- | Level 8 || 12 |} || '''Damage Boost''' {| class="wikitable" |- | Level 1 || 8 |- | Level 2 || 9 |- | Level 3 || 10 |- | Level 4 || 11 |- | Level 5 || 12 |- | Level 6 || 13 |- | Level 7 || 14 |- | Level 8 || 15 |} |- | Shield the Herd || [[File:ShieldAttackVigor.png|50px]] || {{Taunt}} & Armor || 1 ally || '''Taunt'''</br> The targeted ally attracts attention</br> and gets the enemies' first attack. '''Armor'''</br> % of the attacked blocked. {| class="wikitable" |- | Level 1 || 15 |- | Level 2 || 16 |- | Level 3 || 17 |- | Level 4 || 18 |- | Level 5 || 19 |- | Level 6 || 20 |- | Level 7 || 21 |- | Level 8 || 22 |} || '''No Taunt Boost'''</br> You can't boost the Taunt. '''Armor Boost'''</br> Extra % of the attacked blocked. {| class="wikitable" |- | Level 1 || 15 |- | Level 2 || 16 |- | Level 3 || 17 |- | Level 4 || 18 |- | Level 5 || 19 |- | Level 6 || 20 |- | Level 7 || 21 |- | Level 8 || 22 |} |- | Wild Charge || [[File:MountedAttack.png|50px]] || {{Damage}} & {{Stun}} || 1 enemy || '''Damage''' {| class="wikitable" |- | Level 1 || 7 |- | Level 2 || 8 |- | Level 3 || 9 |- | Level 4 || 10 |- | Level 5 || 11 |- | Level 6 || 12 |- | Level 7 || 13 |- | Level 8 || 14 |} '''Special Attack'''</br> 1/3 Chance for the Special Attack to happen.</br> (Damage + Stun) {| class="wikitable" |- ! !! Damage |- | Level 1 || 7 |- | Level 2 || 8 |- | Level 3 || 9 |- | Level 4 || 10 |- | Level 5 || 11 |- | Level 6 || 12 |- | Level 7 || 13 |- | Level 8 || 14 |- ! !! Stun |- | Any Level || Stuns the targeted enemy for 1 turn |} || '''Damage Boost''' {| class="wikitable" |- | Level 1 || 0 |- | Level 2 || 0 |- | Level 3 || 0 |- | Level 4 || 0 |- | Level 5 || 0 |- | Level 6 || 0 |- | Level 7 || 0 |- | Level 8 || 0 |} '''No Special Attack Boost'''</br> The Special Attack can't be boosted. </br></br></br></br></br></br></br></br></br></br></br></br> </br></br></br></br></br></br></br> |} {{Characters navbar}} [[Category:Companions]]
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