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{|style="margin:auto" |- | '''Releases''' || [[1.0]] |- | '''Alphas''' || [[Alpha 13]] • [[Alpha 12]] • [[Alpha 11]] • [[Alpha 10]] • [[Alpha 9]] • [[Alpha 8]] • [[Alpha 7]] • [[Alpha 6]] • [[Alpha 5]] • [[Alpha 4]] • [[Alpha 3]] • [[Alpha 2]] |} __NOTOC__ {{Changelog release header|version=1.0|date=January 28, 2020|link={{Steam news|3023573021302167771}}|title=Adventure awaits!|quote=We made it! Curious Expedition 2 is leaving Early Access today.}} === 1.0 === ==== 新内容 ==== * 加入了Steam[[成就]] ==== 新更改 ==== * 沙漠化[[神殿]]的灾害效果变为与[[沙尘暴]]一样的随机传送和消耗天数 * 调整了每一关提升的预算总额,使最终预算不再是奇数。同时提高前期的预算提升 * [[巨型陆龟]]的“移动掩护”骰面现在改为给自身护甲与挑衅 * [[蘑菇]]现在会在信息框中直接显示使用效果 * 力量蘑菇现在的效果是在战斗中提升伤害和负重容量+2 * 力量与忠诚蘑菇现在持续10次旅程 * 对[[动物装备]]进行了一系列轻微调整,让它们的强度与人类装备持平 * 提升部分地图变化效果的性能(例如火山喷发、升地沉地卷轴等) * [[大沙虫]]的吞噬攻击现在不会因为挑衅而对领袖使用 * 游戏开始的过场画面现在有特效和动画了 * 在丢弃物品提示中加入了“长按”字样,方便玩家理解需要长按鼠标右键才能丢弃 * 在选中被锁定的装饰物品时,可以直接按返回键退出,不过这样会自动取消选择 * 重做了两个旧事件,并给了它们新的骰子挑战 * 略微提升了在[[船骸]]遇到[[幽灵海盗]]的几率 * 新的[[沙尘暴]]动画 * 现在你可以在正式开始探险前多次打开[[补给船商店]]进行购买 * 在低难度下给[[第二章]]提高了些许心智回复和额外物品 * [[斥候小屋]]的侦测现在不仅会显示地块,也会直接揭示地点,让这一功能更加实用 * [[眩晕]]现在不会再一次同时影响骑乘者和坐骑了 * 降低了[[制图]]和[[人类学]]的声望加成 * 提升了[[生物分类学]]的声望加成 * [[蝴蝶]]现在也能从生物分类学中获得声望加成 * [[Pacifist]] village now gives 2 [[shovel]]s and spawns weapon stash on reachable ground only ==== Bug Fixes ==== *修复了罕见情况下山洞地图背景没有显示的bug *修复了部分物品会渲染在地图背景边框的bug *修复了还价技能在高等级出现误差的bug *修复了焦油状态不会在浅水和沼泽被清除的bug *修复了低难度下部分冒险开始时会卡死的bug *修复了沉没的神殿在被发现前就开始下沉的bug(同时修复了制图师任务在有沉没的神殿时无法完成的bug) *修复了在召唤陷阱时有时无法正确给予力量和虚弱效果的bug *修复了映像师的加成没有正确起效的bug *修复了地区边界有时显示错误的bug *修复了可狩猎动物有时会生成在同一位置的bug *修复了亵渎/狂信事件有时会错误触发的bug *修复了教程探险中的一些UI问题 *修复了用手柄游玩时存在的一些问题 *修复了技能和状态太多时,图标会显示在信息框外的bug *修复了部分俱乐部竞赛的目标在没有参赛时也会显示的bug *修复了史前地形的一些图像上的bug,尤其是火山相关的 *修复了在进行一些行动时,角色可能会更换名字/长相的bug *修复了在管理探险队界面时,有时文字信息无法阅读的bug *修复了在读取存档后,任务目标图标无法正确现实的bug *修复了第四章第一张地图部分武器不被任务接受的bug *修复了大型敌人贴图模糊的bug *凡尔纳不会再在和平主义村庄交出自己的手杖 *修复了地区边界在换地图时会显示错误的bug *修复了右键有时无法取消行程/休息/等待的bug *修复了蝾螈人村庄有时会生成在错误地点的bug *修复了开启全屏模式时分辨率不对的bug *修复了日语对“迷雾”的错误翻译 *修复了战斗中部分角色无法正确用鼠标选中和高亮的bug *修复了战斗信息过多的角色会有部分信息显示不全的bug *修复了部分土著部落会有冲突的土著文化的bug *修复了部分村庄休息事件会因为土著关系过低需要付费而无法触发的bug *修复了阿瓦隆俱乐部治疗负面疾病的相关问题 *修复了船骸的幽灵海盗会消失的bug *修复了存档中没有正确记载打折商品的bug *修复了在交易之后会短时间内无法选择土著狩猎选项的bug *第四章第一张地图的蝾螈人部落不会再是和平主义者,避免了赠送武器任务在进村时被要求不准携带武器 *现在在洞穴地图中多次使用火把会正确刷新火把状态的持续时间了 *修复了一些于埋藏宝藏相关的bug,尤其是许多与寻宝柯基犬有关的 *修复了有时已经有的队员职业依然会在部分地点可以招募的bug *修复了在亵渎事件中支付进贡后,愤怒的土著仍然会留在地图上的bug *角色们不会再抱怨高等级厨师制作的料理 *修复了村庄送礼任务相关的一系列定位与事件触发的问题 *第三章中不会再无限生成对手 *修复了一些技能在高等级时升级没有正常提升的bug *修复了在鼹鼠人村庄招募队员会直接回到大地图的bug *现在在村庄偷窃失败不会让你在剧情主线任务中无法推进 *现在不能再多次挖掘失踪探险家的财宝了 *修复了给予护甲的身体装备会在提示框中将护甲显示两遍的bug *修复了第四章中与鼹鼠人战斗会降低蝾螈人土著关系的bug *修复了护士在高等级时技能有错误的bug *给一部分物品加上了应有的生物分类学加成 *修复了一些能生成“无限马林”的bug,从此马林永远只有一个,不能再带着整整一队的马林了 *修复了升级时的预览窗口不显示升级后新骰子的bug === 1.0.1 === ==== Bug Fixes ==== * Fixed tutorial sometimes not properly progressing after triggering the [[Ancient Machine]] * Fixed sometimes not being able to meet [[village leader]] in Act 2 Part 1 * Fixed [[Quack Doctor]]'s buffs not working on the [[Herbalist]] (and other buffs against immune characters) * Fixed [[shipwreck]] [[ghosts]] not counting for Meet Ghosts [[achievement]] * Fixed double 'Continue' action when meeting thirsty [[wandering natives]] * Fixed some incorrect "Exquisite" treasure fame values * Fixed being able to not ask the wandering natives in Act 1 Part 1 where the village is * Fixed party sometimes moonwalking into villages on first contact * Fixed [[shaman]] [[ritual]] not taking any days === 1.0.2 === ==== Changes ==== * Some harder enemies or enemy groups now show up slightly later in the campaign * When you agree to let a Pacifist tribe bury your weapons, you now get an objective to dig them up * Shrine aftermaths now ignore fog when checking that important locations are still reachable * Made the fog move slower in Act 3 Part 3 * The Street Rat now adds a bonus challenge dice at level 1 * The Shady Dealer now always has a saddle for sale * Using Annie Oakley's Sharpshooter on Elephants will now anger them * Temporary Statuses from Shrine Carvings now last for the entire expedition * The Lodestone item now also increases the Gimbal range as well as Compass accuracy ==== Bug Fixes ==== * Fixed not being able to dismiss or promote characters immediately after some events (like using the Ferry) * Fixed the rival you can rescue at the end of Act IV Part 2 not getting the "Extra Character" status * Fixed getting sanity events after a long travel (eg via Ferry) * Fixed certain zero-sanity events not firing when they should * Fixed certain sanity/rest events happening when they shouldn't due to low standing * Fixed getting double XP/standing changes after combat sometimes * Fixed hunt master sometimes removing the wrong zone * Fixed combat being stuck when your entire party is at zero health when it begins (now you get a free 1 HP) * Fixed the cave sometimes not spawning at the end of Act 2 Island 1 * Fixed some expeditions being impossible once you got to -10 standing * Fixed treasure maps being hidden by the objective display * Fixed not being able to use the Booby Trap against angry natives * Fixed the Festering Bite being applied even when the attack is fully blocked * Fixed the Practical Botany removing Needle Plants from the map * Fixed Rubberised Waders having an effect when not equipped * Fixed Improved Treasure not correcting giving extra treasure at levels 7 and 8 * Improved Treasure now correctly grants jewels at level 7 and 8 * The Kongming fan now correctly grants bonus understanding dice in the Missing Missionary expedition * Fixed inconsistent challenge dice bonuses from certain characters and items * Fixed Iron Man achievement being awarded incorrectly * Fixed missing narrator text in various events * Fixed gaps in the Mysterious Fog once it spreads onto land * Fixed mounted characters being cut in half during triumph * Fixed Made Corgi and Hunting Dog bonus dice not being consistent with their tooltips * Fixed item infobox not updating when the item under the mouse cursor changes * Fixed various visual issues with drylands landscape during events * Fixed visual issues with fire visual effects in combat * Fixed some rounding errors when displaying percentages * Fixed issues with teleporting when mounting/dismounting in Paris * Fixed the bug report window changing size while typing in it * Fixed triumphal crowd having a big gap at the start of the Triumph scene * Fixed enemy glossary overlapping their action preview in combat * Fixed incorrect font usage for some numbers in non-latin languages * Fixed Korean Kinetography summary containing "$val" * Fixed other ferry stations sometimes not being revealed automatically when you find the first one * Fixed enemy sailors using retaliation on their allies instead of themselves * Fixed moonwalking characters * Fixed club competition scores not fitting in their boxes * Fixed missing animation for the Vulture ability "Caw of Doom" * Fixed sometimes getting stuck on a black screen after a dice roll in the tavern before an expedition * Fixed animals speaking sometimes when you're not insane * Fixed mounted pack animals not granting extra dice in combat if you are overburdened * Fixed Shady Trader hub location text being wrong in French * Fixed incorrect value of Oryx Leather * Various fixes and improvements to the Escort Shaman quest * Fixed Pteranodon Skull not correctly receiving its Taxonomy fame bonus * Fixed some ship-rest events not properly resting * Fixed for incorrect Korean translation of British Soldier's perk * Fixed fog shrine aftermath not properly triggering as much fog as intended * Fixed cavern tiles with Bioluminscent Flies incorrectly hiding the trek * Fixed the Monolith location overlapping some trees * Fixed equipped item cooldown not being visible in combat * Fixed missing controller pointer in Club Shops * Fixed being taken to the wrong location when the villagers help you kill the monster in Act 4 Part 2 * Fixed the standing markers on the barter bar being missing when going to Trade in the village a second time * Fixed some events not happening when entering a tile while using the Chronometer * Fixed the Standing display not being shown during various first contact events * Fixed the Mole Tinkerer recruit not getting the Tinker Box in some situations * Fixed issue in the tutorial where Malin would not dance when she should * Fixed first contact event where you help the natives hunt not working if you don't have any other humans in the party * Fixed issue where explorer would try and mount both an animal and sit on a crate at the same time * Fixed visual issues in stone circles in cavern biomes * Fixed issue where the game wouldn't start if there was an error downloading/applying Club Competition data * Fixed the fruit-picking first-contact event happening in Caverns where there is no fruit to pick * Fixed being able to enter the Manage Trek screen while it should be disabled when using a Monolith * Fixed teleporting cows in some native villages * Fixed some statuses not being properly removed if you abandon the expedition * Fixed some items not being properly added after you abandon an expedition * Fixed Kinetographer getting extra film in each part of a multi-part expedition * Fixed Famous Explorer equipment being removed if you agree to bury weapons in a Pacifist village * Fixed characters being able to become a Nagual in the tutorial * Fixed tavern recruits changing if you back out of confirming them * Fixed multiple Continue buttons when convincing Moles not to fight in Act 4 Part 1 * Cancelling buying the salamander prince no longer sends you back to the map * Improved Treasure now correctly grants jewels at level 7 and 8 * The Kongming fan now correctly grants bonus understanding dice in the Missing Missionary expedition * Annie Oakley's Sharpshooter can no longer target neutral zones * Fixed Name-No-Match-Flags when entering village with a man/woman friendship {{Changelog release header|version=Alpha 13|date=December 17, 2020|link={{Steam news|2912105124640340287}}|title=Dreams of the Polyglot|quote=Curious Expedition 2 is now also available in French, German, Japanese and Korean! This update also includes several additions, changes and bug fixes.}} === 0.13.0 === ==== New ==== * The entire game is now translated into French, German, Korean and Japanese * Added many new events triggered by ailments * Added new tribe trait events, reworked a few existing events * New hand equipment: [[Vulture]] * Added more tutorials for common elements in the game (mosquitoes, butterflies, sulfur, deserts/water, etc.) * You can now change campaign difficulty mid-campaign in the tavern * New village quests to eliminate various elite enemies * Your inventory is now visible in the Ship Shop (but you can't sell it) * Added images for the events that play after finishing the game ==== Changes ==== * The character promotion & item upgrade preview infoboxes now only display information about things that will change * Cartography objective now displays a percentage of the total map completion * Medals in the Difficulty & Explorer selection screens now display your best campaign fame score for that mode/character * Tar Bog status is now permanent until washed off by resting or walking through water * Reduced region size very slightly to reduce difficulty a bit * Salamander [[Dowser]] now reveals waterfalls/oases/healing springs rather than water tiles * All non-story expeditions now have the option to back away from the goal and continue exploring * Buffed the [[Kong Ming Fan]]'s bonus * [[Electric Megaphone]] redesigned - this item now provides boost dice on a cooldown in combat * Most expedition islands can now be generated with up to 5 regions * [[Rabies]] can now be cured in the Avalon club hall * New parties picked from 1887+ now start with equipment * Increased speed of compass accuracy gain on Normal/Hard; Easy no longer gets automatic 100% accuracy * Reduced [[Distrustful]] tribe starting standing penalty * Reduced [[Herbalist]] standing cost in village from -2 to -1 when getting herbs * Robbing [[Desert Tombs]] now has a Standing penalty * Slightly increased budget * Recruits now have to be confirmed before they're added to your party * [[Seashell]]s are now weightless * Promoting characters now grants +1 loyalty * Reduced combat xp * Native enemies now scale with the difficulty mode * Lux upgrades are now cheaper (they are now always less than the cost of items until you go past max purchasable item level) * Dice challenges are now a bit easier * Increased [[Herb]] sanity/health/fame * Various price adjustments on items / equipment * Slowed down healing on Normal/Hard * Salamanders/Moles/Human natives now use different price tables for items * Characters now lose 1 loyalty when you dismiss someone outside of Paris * [[Plunder Kit]] is now usable on the map and no longer goes through an event with an extra click * Buffed [[Sandalwood Bracelet]] / improved presentation of bonuses * Increased max map difficulty of 1888 and 1889 * [[Red Berries]] healing reduced and they no longer cure infection * All [[Ferry Station]]s are now revealed when one is found * Rival enemies are now easier in Act I and harder later in the game * The [[Shennong Herbalist]] now has a Standing req to gather herbs rather than a Standing cost * Reduced base ticket reward from expeditions * Greatly reduced the cost of the [[Loyalty Bracelet]] * Buffed [[Tiger]] but made it count as higher Danger * [[Beast]]s now get 2 dice instead of 1 * Nerfed [[British Soldier]] dice slightly ==== Bug Fixes ==== * Recruitable Club characters will now actually be available for recruiting in the Tavern * Retaliation & Counter Attack no longer triggers on dead targets * Retaliation now triggers when shield absorbed all damage and for hostile buffs * Fixed flickering on camp fire * Controller navigation and input is improved in many places * Characters can now die from tiles that are on fire * [[Annie Oakley]]'s Sharpshooter "item" is now added correctly when she joins the party === 0.13.1 === ==== Bug Fixes ==== * Fixed bleeding characters not taking damage when their dice is used to boost * Fixed freeze when maxing out club level * Fixed party characters being hidden when they shouldn't in caverns * Fixed bleeding & curse effects not being applied to characters whose dice are used to boost * Fixed sanity changes in combat not being notified * Sealed pyramid key requirements are now also based on the size of the world to prevent rare cases where it was too difficult to find all keys * Fixed bad character position when riding a mount * Fixed not being able to interact with zones (eg enemies) when standing on a location === 0.13.2 === ==== Bug Fixes ==== * Fixed [[Cartographic Survey]] Fame not being counted sometimes during Triumph * Fixed being able to dig crystals forever at the [[Crystal Mine]] * Fixed not being able to enter [[Shaman Hut]] in some worlds * Fixed some zones not properly spawning in Act 4 parts 2&3 * Fixed not being able to load some savegames when using Norwegian Windows * Fixed not being able to interact with [[Wandering Natives]] when having low standing * Fixed being able to interact with zones after they've been removed from the world === 0.13.3 === ==== Bug Fixes ==== * Fixed [[Stone Circle]] expedition not completing when there were 5 regions on the map * Fixed getting stuck in [[Chasm]]s and the event not putting you back out * Fixed buttons not being visible if you quickly go to Manage Trek while they're fading in * Fixed some hub events repeating if you aborted an expedition or changed difficulty * Fixed events not properly progressing if you Promoted a character while they were happening * Fixed bug where you could get multiple [[Victoria Malin]]s * Fixed possible texture memory leak * Fixed [[Volcano]]es sometimes missing their textures * Improved rendering performance of scenes with many characters when at 1080p resolution or lower === 0.13.4 === ==== Bug Fixes ==== * Fixed [[Buried Pyramid]] not rising when there were 5 regions on the map * Fixed [[Trials and Triangulations]] not tracking the remaning survey points when there were 5 regions on the map * Fixed being stuck in combat after Inspecting Dice and then pressing End Turn * Fixed being stuck in combat when a [[Sandworm]] uses Engulf on the explorer due to taunt and then you try and use an item * Fixed issue in tutorial where [[Shipwreck]] couldn't be interacted with * Fixed combat sometimes not starting properly when triggered directly from events * Added tutorial marker to Barter tutorial to make it clearer what to do === 0.13.5 === ==== Bug Fixes ==== * Fixed characters walking backwards out of scenes sometimes * Fixed map not being properly visible when returning from events or loading some savegames === 0.13.6 === ==== Bug Fixes ==== * Fixed map background not being drawn in [[cave]]s in rare situations * Fixed rendering artefacts around map background border * Fixed barter skill not behaving correctly at high levels * Fixed traveling through shallow river and swamp not clearing [[tar]] status * Fixed freeze that could happen when starting certain expeditions in Easy difficulty * Fixed [[Sinking Tower]] sinking before it was discovered (also fixes cartography checklist not being completable when there's a Sinking Tower) {{Changelog release header|version=Alpha 12|date=November 17, 2020|link={{Steam news|2905346555624688664}}|title=The New Explorers|quote=There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!}} === 0.12.4 === ==== New ==== * Added controller support * New explorer types that must be unlocked by performing certain tasks * New leader class: [[Red Flag Pirate]] * New leader class: [[Nahua Seeker]] * New leader class: [[Taxonomist]] * New leader class: [[Shennong Herbalist]] * New hand equipment: [[Whip]] * New hand equipment: [[Rope]] * New hand equipment: [[Hunting Knife]] * New hand equipment: [[Ornamental Revolver]] * New hand equipment: [[Magma Thrower]] * New hand equipment: [[Coral Bludgeon]] * New famous explorer: [[Wong Fei-hung]] * New famous explorer: [[Sacagawea]] * New enemy: [[Tiger]] * New Salamander enemy types: [[Sea Priest]], [[Claw Master]] * New Mole enemy types: [[Battle Mechanist]], [[Burrower]], [[Headhunter]], [[Tinkerer]] * New hazard: [[Magnetic Mountain]] * New shrine aftermath: [[Volcanoes]] * New location: [[Mole Outpost]] * New location: [[Sinking Shrine]] * New recruitable character: [[Street Rat]] * New recruitable character: [[Mole Tinkerer]] * New recruitable character: [[Mole Headhunter]] * New recruitable character: [[Mole Burrower]] * New village quest: [[Deliver Gift]] * New village quest: [[Dig up Artefact]] * New Lux Labs item: [[Electro Barrier]] (club levels have been slightly changed to accommodate) * New items: [[Cheese]], [[Cow Hide]], [[Metalsmithing Kit]], [[War Horn]], [[Religious Icon]], [[Horse Pelt]], [[Theodolite]] * New hub narrative events * New optional tutorial boxes ==== Changes ==== * Club Shop items are now split into categories * Reduced base expedition fame/ticket rewards to emphasize other sources of fame more * When using the "Wipe Year" death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero * Reduced difficulty of expeditions in 1886 * Improved pacing of Paris location unlocks * Recruitable Club characters will sometimes be available for recruiting in the Tavern * Unused tickets are converted to fame at the end of the Campaign * Can now sell Equipment at the Shop in Paris for tickets * Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more * Doubled health bonus of equipment that grants health ([[Girdle]], [[Harness]], [[Kara Bracelet]]) * Late game dice challenges are now a bit easier * The [[Sandalwood Bracelet]] now also changes the sanity threshold where you'll get negative events while resting * The [[Giant Crab Pincer]] is now usable as hand equipment instead of being a fame trophy * [[Hunter's Cunning]] perk now has a limit to how many dice can be rerolled * [[Hiking Stick]] now only reduces per-tile cost partially * Increased price / upgrade price of [[Heavy Crates]] * The [[Shipwreck]] now has a rare special location variant * Added a reminder to the Ship Shop about the current island's objective and biome * After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens === 0.12.5 === ==== Bug Fixes ==== * Fixed some savegames not being loadable * Fixed some events that could kill a character that shouldn't be killable * Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village * Fixed problems that could occur if combat ends with the [[Electro Barrier]] still up * Fixed incorrect Electro Barrier positioning and selection with controller * Fixed getting multiple Tactical Mastery uses in combat sometimes * Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island * Fixed black screen when starting an expedition sometimes * Fixed freeze during combat attacks * Fixed event action buttons not being visible if entering Manage Trek while they were fading in * Fixed an issue where old saves would be forced to buy an item the first time they entered a club shop after starting the new build * Fixed Cartography checklist not correctly counting the number of Locations on the map === 0.12.6 === ==== Bug Fixes ==== * Fixed a blocker where you couldn't leave the Club Shop * Fixed a blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all Mountains on the map * Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment * Fixed an issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame * Fixed a blocker where expedition selection would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first * Fixed an issue where dismounting in Paris could cause game to get into a broken state * Fixed [[Strength]] being removed immediately at the end of the turn (so it didn't work for Counter Attacks) * Fixed generic [[Stone Disc]] appearing in Act 3 Island 3 * Fixed bad combat slot group assignment for [[Snarfrattle]] === 0.12.7 === ==== Bug Fixes ==== * Fixed crash when buying [[Hats]] * Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item === 0.12.8 === ==== Bug Fixes ==== * Fixed issues with equipping [[Spear]] in tutorial * Fixed stash not working during Act IV Part 2 * Fixed crash when [[Mummy]] is killed by Coutner Attack * Fixed [[Sandworm]] being able to devour special characters * Fixed special locations not spawning sometimes like the cave in Act 2 Part 1 === 0.12.9 === ==== Bug Fixes ==== * Fixed flickering on camp fire * Fixed [[Arbiter]] not being considered as a human for certain events * Fixed events sometimes not progressing when you click {{Changelog release header|version=Alpha 11|date=October 20, 2020|link={{Steam news|5460011006084696556}}|title=The Engine of Creation|quote=This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.}} === 0.11.0 === ==== New ==== * Added [[Act IV]]: The Engine of Creation * New Explorer Select screen * New Difficulty Select screen * Added "Death Consequences" options * New setting: "Instant Text" that makes event text appear instantly * New setting: "Fast Rest" that makes resting & waiting happen much faster * New setting: "Travel Speed" that makes moving on the map faster or slower * New setting: "Challenge Notifications" that toggles notifications about new club challenges on or off * New option: "Reset Clubs" to reset all your club progress (available in the main menu only) * New hand equipment: [[Parrot]] * New tribe type: [[Distrustful]] * New tribe type: [[Pacifist]] * New tribe type: [[Unisex]] * New event type: [[Dreamscape]] * New map zone: [[Human Exposition Recruiter]] * Added hub narrative for 1889 * Lots of new events ==== Changes ==== * New combat UI * New dice challenge UI, including chance display for each required colour and information about how many bonuses are possible * New map travel UI * Hovering a character's Promote button will display a preview of the character after promotion * After an expedition you can look around the map * Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones * Stunned [[Panther]]s no longer do [[Reroll Retaliation]] * Villages become angry more easily now, unless they have the [[Pacifist]] trait * Can no longer interact with locations or zones when party is overfilled with people * Maps are slightly smaller on "Tourist" difficulty and slightly larger on "Lunatic" difficulty * Improved art for the [[Scout Post]] and [[Huntmaster]] locations * [[Geo Machine]] now always has 2 different actions available out of a pool * Added a congratulations message shown in the main menu when completing the campaign * Added a display for current fame and total fame this campaign when hovering over the fame bar in Paris * The shape of an island is revealed at the start of the expedition when in Tourist difficulty (except Caverns) ==== Bug Fixes ==== * Fixed [[Cartography]] and [[Anthropology]] bonuses that increase the fame for their Studies and Kit items * Fixed some items not being usable in dice challenges, or being usable but not adding dice * Fixed not being able to upgrade Curious or Improved items to level 8 * Fixed [[Caverns]] map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again * Fixed [[Lost Explorer]] map not generating or not being diggable with shovels * Fixed [[Trader]] being attracted by the [[Phonograph]] and interrupting movement === 0.11.1 === ==== Changes ==== * Highlighting dice in combat will highlight the owning character * Dice in combat are now laid out in the same order as characters in the scene * Reduced spawn frequency of Exposition Recruiter ==== Bug Fixes ==== * Fixed some issues in Act 4 Island 1 === 0.11.2 === ==== Changes ==== * [[Elderly]] status adds +5 to travel cost * Reworked Exposition Recruiter event flow * Bonuses and total values are now better separated in item info boxes ==== Bug Fixes ==== * Fixed [[Impetus]] status modifier not applying correctly * Fixed view distance modifiers not applying correctly * Fixed duplicate characters in Exposition Recruiter event * Fixed some weird labels showing up in item info boxes === 0.11.9 === ==== Changes ==== * Combat actions that must be confirmed without an explicit target can now be confirmed by clicking the attacking character, or an enemy/ally if the attack effects the whole team ==== Bug Fixes ==== * Fixed Club Challenge UI not showing score or clubs * Fixed combat getting stuck when using an item after changing savegame slot * Fixed not being able to finish Act 3 (Repair the Ship) sometimes {{Changelog release header|version=Alpha 10|date=September 7, 2020|link={{Steam news|2880571683972323323}}|title=The Cost of Greed|quote=The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.}} === 0.10.0 === ==== New ==== * Added [[Act III]]: The Cost of Greed * Added Paris narrative events for 1886 * Added difficulty modes * New expedition type: [[The Sealed Pyramid]] * New famous explorer: [[Annie Oakley]] * New famous explorer: [[Jules Verne]] * New item: [[Moonshine]] * New item: [[Escape Hook]] * New item: [[Booby Trap]] * New item: [[Loyalty Bracelet]] * New item: [[Fog Burn Scroll]] * New item: [[Thumper]] * New location: [[Geo Machine]] * New location: [[Cave]] * New location: [[Crystal Mine]] ==== Changes ==== * Some expeditions will now have a spinning Gimbal instead of the compass: the faster it spins, the closer you are to the goal * [[Plunderer]] has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity * [[Horn Flute]] now gives sanity / increases aggro instead of disabling zones * Can now click to skip event dice challenge results * Can no longer sell items to the Ship Shop * The [[Moon Stone]] item now changes the moon phase * [[Prey]] are now shown on the map as little characters instead of icons * Club Unlocks and Club Shops have been merged into a single screen * If you particpate in a Club Challenge but don't win, you can now buy the hat at the [[Hatter]] rather than at the winning Club * Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning * [[Lucky Rabbit's Foot]] now allows for a limit number of dice to be rerolled per turn * [[Giant Mushrooms]] now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing) * Various UI improvements, including a new Settings menu ==== Bug Fixes ==== * [[Pyromaniac]]s can once again start fires randomly as you leave locations * Fixed bug where interacting with the [[Palikao Gate]] in Act 1 did nothing === 0.10.1 === ==== Changes ==== * Improved [[Plateau]] combat slots placement * Balance pass on [[Strength]] combos, mostly making them a bit weaker ==== Bug Fixes ==== * Fixed a bug where the [[Animal Bonding]] rest event would show invalid text * Fixed missing [[Cave]] music * Fixed game not loading when a character has [[Jungle Fever]] * Fixed characters not playing [[Injured]] animation === 0.10.2 === ==== Changes ==== * Increased health drain rate while [[Infected]] * Reworked [[Key Staff]] Stasis so that it can only be targeted on friendly characters, but heals; also swapped face types for the combos * Disabled unfinished Abduction event * Health gain given during resting is now per-day * Enabled Simplified Chinese (many missing texts though) ==== Bug Fixes ==== * Fixed a bug where [[Annie Oakley]]'s Trick Shot had no gameplay effect * Fixed a bug in rest event, where explorer wouldn't recieve [[Pearls]] after successful dice challenge * Fixed a bug where the Keys for the [[Locked Pyramid]] couldn't be found in Easy difficulty * Fixed a bug where the [[Cenote]] wasn't spawning in Easy difficulty * Fixed a bug where abandoning the expedition in Act 3 would end up with a blocker in Paris * Fixed a bug where it was possible to stop resting/waiting before a single day had passed === 0.10.3 === ==== Bug Fixes ==== * Fixed memory leaks * Fixed Insanity event chance not being stored in savegames * Fixed hitches when ending travel * Fixed enemy positions being wrong in combat * Fixed sanity events getting no mood === 0.10.4 === ==== Bug Fixes ==== * Reduced memory usage * Fixed wrong mood being used when combat starts in tutorial * Fixed game not being saved when interacting with location * Fixed freeze when entering [[Old Camp]] * Fixed [[Crystal Mine]] not yielding new loot after first use * Fixed Chieftain quest character keeping equipped items === 0.10.5 === ==== Changes ==== * Added all Chinese text ==== Bug Fixes ==== * Fixed [[Electric Beacon]] map location sprite size === 0.10.6 === ==== Bug Fixes ==== * Fixed loading old savegames not unlocking the explorer clubs * Fixed [[Transporter Beacon]] map location sprite size * Hopefully fixed vertical text === 0.10.7 === ==== Bug Fixes ==== * Fixed [[Ferry Turtle]] taking the party off the map sometimes * Fixed regular [[Shrines]] in Act 3 Island 1 not triggering aftermaths * Fixed missing [[Cave]] location marker in Act 3 Island 1 for final objective * Fixed [[Key Staff]] being in party inventory after Malin leaves party * Fixed wrong enemies being awakened or put to sleep for [[Rainbow Orchid]] expedition === 0.10.8 === ==== Bug Fixes ==== * Fixed some errors in Chinese translation * Fixed not being able to start an expedition when resuming a campaign saved from Alpha 9 * Fixed [[Treasure Map]]s not being generated sometimes * Fixed character portraits not being visible when first resuming a savegame * Fixed temporary characters not being removed from the party when returning to Paris {{Changelog release header|version=Alpha 9|date=August 11, 2020|link={{Steam news|2728571481180969137}}|title=The Search for the Stolen Staff|quote=The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.}} === 0.9.0 === ==== New ==== * Added [[Act II]]: The Missing Director * New Mesoamerican-themed human tribe type * New expedition type: [[Buried Pyramid]] * New Avalon character: [[Treasure Corgi]] * New tavern character: [[Travelling Quack]] * New tavern character: [[Roma Trader]] * New pack / prey animal: [[Oryx]] * New rare pack animal: [[Red Elk]] * New map hazard: [[Mosquitos]] * New map feature: [[Butterflies]] * New character: [[Abomination]] * New village quest: [[Escort the Chieftain to Paris]] * New Avalon item: [[Heavy Carrier Pigeon]] * New Archipelago item: [[Conch Shell]] * New location: [[Altar]] * New location: [[Stone Disc]] * New item: [[Coca Wine]] * New item: [[Tanning Kit]] * New item: [[Pitch Pot]] * New body equipment: [[Heavy Leather Apron]] * New body equipment: [[Lodestone]] * Several new events including a full moon village ritual * Added a confrontation with your rival at the end of Act I and removed the time limit ==== Changes ==== * 1886 story mission is now "[[Act I]]: The Ruined Gate" * [[Giant Mushrooms]] tiles in the Prehistoric biome cost less sanity to traverse during the full moon * Improved load times * Various UI improvements * When selecting a new party after losing your previous one, the new leader will have a set of random perks * Aborting an expedition will now skip the Triumph sequence * [[Huntmaster]] and [[Scout Post]] locations now send out a zone that replicates their previous gameplay effect * Island outlines are no longer visible at the beginning of an expedition * New recruits are now more appropriately levelled * [[Wolves]] now have different aggro range and stronger attacks during the full moon * [[Meat]] is no longer weightless * Characters that find Meat will now instead find [[Quail]], which are weightless * Zone movement is now animated * Standing is now reset at the start of each island ==== Bug Fixes ==== * Fixed ship not spawning sometimes, or spawning inland * Fixed enemy zone "Sleeping" state not being saved/loaded correctly * Fixed Promote button being visible when it shouldn't during tutorial === 0.9.1 === ==== Changes ==== * [[Cartographer]] Shield combo weakened slightly * Set [[Tea]] calm chance to 100% * Increased light radius of [[Pitch Pot]] and [[Beacon]] slightly * Reduced [[Elixir]] value from 8 to 5 * Buffed the [[Mother of Spiders]] and gave it a higher Danger rating * Added [[Stash]] to cavern exit in Act 2 Island 2 * Switched [[Salamander Guardian]]'s plain [[Shield]] combo to be [[Targeted Retaliation]] + [[Armor]] ==== Bug Fixes ==== * Fixed a bug where the [[Scout Post]] and [[Huntmaster]] wouldn't count for the anthropology checklist * Changed altar default camera to bottom alignment * Re-enabled [[Needle Plant]] shrine aftermath * Removed confusing/buggy Malin armor status * Replaced all remaining in-use CE1 icons with CE2 placeholders * Fixed [[Betel Nuts]] combo name * Added missing boost to [[Talwar]] * Added missing actionText to [[Alchemist]] location * Fixed a bug where the rescued [[Salamander Prince]] would thank you every time you left a ruler hut for the rest of the game * Removed CE1 background from "last entry" death event * Removed accidental Lux Labs background sfx in the Taishi club hall * Hooked up [[Elephant Gun]] icon * Fixed a bug where [[Raptor Hide]]s couldn't be tanned * Fixed [[Ferries]] taking you off the map * Fixed map movement sounds not playing correctly * Fixed missing ticket notifications * Fixed zones not sleeping after fleeing combat sometimes * Fixed weird items during altar interaction === 0.9.2 === === Bug Fixes === * Improved map performance * Malin can no longer by killed by [[Mosquitos]] * Fixed [[Golden Seal]] being visible before it should be * Changed bug-reporting back end so hopefully it's more reliable === 0.9.3 === ==== Bug Fixes ==== * Improved map performance * Malin can no longer be eaten by [[Abomination]] * Fixed Malin's Tracks sometimes not appearing in Act 2 * Fixed travel particles not being played * Fixed missing custom cursor * Fixed triumph crowd in Paris sometimes being visible in the main Paris screen === 0.9.4 === ==== Changes ==== * Added Simplified Chinese support ==== Bug Fixes ==== * Fixed hitches when travelling around the map * Fixed overburden warning not being displayed === 0.9.5 === ==== Bug Fixes ==== * Fixed a memory leak that could lead to crashes {{Changelog release header|version=Alpha 8|date=July 14, 2020|link={{Steam news|2577698447825188279}}|title=The Island Before Time|quote=This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.}} ==== New ==== * New map type: [[Prehistoric]], unlocks in year 1888 * New terrain: [[Volcano]]es, massive mountains that erupt with fire that burns the landscape * New enemy / companion animal: [[Raptor]] * New enemy: [[Pteranadon]] * New enemy: [[Giant Bird]] * New enemy: [[Panther]] * New enemy: [[Giant Snake]] * New neutral animal: [[Ankylosaurus]] * New prey / pack animal: [[Parasaurolophus]] * New hazard: [[Giant Wasps]] * New location: [[Dinosaur Nest]] * New items: [[Raptor Claw]], [[Obsidian Spear]], [[Ankylosaur Shield]], [[Obsidian Shard]], [[Amber Goggles]], [[Raptor Coat]], [[Fishing Waders]] * New location: [[Scout Post]] * New location: [[Huntmaster]] * New location: [[Cenote]] * New location: [[Monolith]] * New shrine aftermath: [[Lava Rivers]] * New Paris location: [[The Hatter]], where you can change your hat! (replaces the Cosmetics action in the Club Halls) * Lots of new events ==== Changes ==== * Many balance changes - in general, the game now is significantly harder in the mid- to late-game * Tutorial can be skipped now * Extended tutorial with new sections for promoting characters and boosting dice in combat * Can now dismiss characters in Paris * Improved dice-rolling physics * Added infobox for base move cost and wait cost * Improved treasure map visuals * Slow fade-outs of events can now be skipped by clicking * [[Hunting Dog]] ability "Protect the Master" only triggers once * Clicking an objective that is referencing a known location will center the camera on that location * Some objectives now display the days remaining when highlighted * [[Prey Animals]] show how long tracks will remain * Players now get to choose from all 4 explorer types after restarting the campaign * Added compass to single-location expedition goals * Club leaders can now chat * Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks * New "night" map visuals when resting * The [[Equipment Dealer]] now has his own location in Paris * Most XP now is given to the party as a whole; some events will give XP to a specific character * You now must manually choose who to promote in the Manage Trek screen * If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP * New combat music * Attack animations in combat can be skipped by clicking * Enemy zones now display a rating of how difficult you can expect combat to be * Dice that have been cursed by the [[Mummy]] now show a [[Curse]] effect on the dice * Characters that are [[Bleeding]] now take damage when they try to use an action in combat * [[Big Game Hunter]] now gets a free single attack at the beginning of combat instead of an entire round * Consumable item attacks now display their boost colour instead of the leader portrait * [[Dire Wolf]] now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target * Various combat tuning changes ==== Bug Fixes ==== * Fixed duplicate characters in combat when combat is triggered by an event * Fixed multiple [[Walking Stick]]s causing you to gain sanity while travelling * Fixed combat buffs not being removed when appropriate * Fixed [[Survey Point]]s not being properly set visible in [[Trials and Triangulations]] * Fixed [[Turtle Ferry]] sometimes taking you to the wrong place * Fixed black screen that can happen when the leader dies of an infected wound === 0.8.1 === ==== Changes ==== * Removed Shovel special action from shrines since it is used as item bonus now * Show amount of remaining days in status infobox * Added info about relationship characters to infobox * Buffed [[Sandworm]] enemy * Reduced general rate of XP * Reduced number of required expeditions per year ==== Bug Fixes ==== * Fixed button positions in loot screen so they don't overlap your items * Fixed burning not working correctly * Fixed status duration not being displayed * Fixed relationship status partner not being displayed * Fixed lead character getting wrongly infected in shrines * Fixed tiles being free when they shouldn't when Malin is in the party * Fixed expedition selection screen sometimes not properly starting the expedition or showing any options * Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting === 0.8.2 === ==== Changes ==== * Increased equipment value increase by level * Significantly decreased Lux Labs upgrade cost ==== Bug Fixes ==== * Fixed not being able to start a story expedition with some 0.8 savegames * Added the missing [[Parasaurolophus]] Pack Animal perk * Fixed getting stuck in combat with [[Lava Crocodile]] * Fixed incorrect XP being loaded in some cases === 0.8.3 === ==== Changes ==== * [[Monolith]] should only teleport to reachable areas ==== Bug Fixes ==== * Fixed characters losing loyalty when promoted at 3 or 4 loyalty * Disabled Dead Friend Memorial event until bug is fixed {{Changelog release header|version=Alpha 7|date=June 17, 2020|link={{Steam news|2453847373778161621}}|title=Steam Early Access!|quote=Curious Expedition 2 is now available on Early Access!}} === 0.7.6 === ==== New ==== * Added intro mission / tutorial * Added first [[Campaign]] story expedition * New location: [[Meteor impact]] ==== Changes ==== * New art for explorer classes: Anthropologist, Cartographer * Many minor polish improvements and tweaks === 0.7.7 === ==== Changes ==== * Reduced screen transition times (fade-to/from-black) significantly * Added a help feedback box for equipping * Show version number in main menu ==== Bug Fixes ==== * Fixed getting stuck in tutorial when equipping [[Spear]] really quick * Fixed a rare bug causing immediate game over on certain combats * Fixed Discord link on bug button * Fixed a few wrong character positions in events * Fixed a few badly-behaving events * Fixed a bug where pressing ESC dismisses the initial Early Access info box * Fixed issues when gamepad was attached while playing game === 0.7.8 === ==== Bug Fixes ==== * Fixed not being able to equip or fight after overburden warning showed up * Fixed some overly long or missing description texts === 0.7.9 === ==== Changes ==== * Improved feedback messaging for when equipping item is not allowed ==== Bug Fixes ==== * Fixed not being able equip anymore after modifying Famous Explorer items * Fixed some font rendering issues * Fixed black screen crash in Paris bar location * Fixed occurence of character not getting a proper name * Fixed crash for certain character configurations * Fixed crash when loading a profile * Fixed a few wrong icons in tutorial === 0.7.10 === ==== Changes ==== * Added [[Tent]] item to Ship Shop and [[Trader]] * Reduced sanity gain from [[Meat]] item * Reduced trading value of Meat and [[Fish]] * Disabled Carrier Pigeon and Claw status for now until we have reworked them * The [[Shaman]] will no longer sell hand equipment in the tutorial ==== Bug Fixes ==== * Fixed some occasions of game getting stuck when triggering zero-sanity tutorial * Fixed [[Snarfrattle]] quest costing you standing for killing her * Fixed [[Lost Explorer]] location being visitable infinite times * Fixed floating beer foam * Fixed game getting stuck when opening settings during dice rolling * Fixed wrong Pyramid type being spawned * Fixed double spawning for Ancient Machine in tutorial * Fixed phantom question marks in second island of an expedition * Fixed [[Weather Balloon]]s not revealing locations === 0.7.11 === ==== Changes ==== * Whenever the game saves, a backup is created first of the existing savegame ==== Bug Fixes ==== * Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system * Fixed issue where no savegames could be loaded if there was a corrupted savegame * Fixed issue where combat wouldn't properly start === 0.7.12 === ==== Bug Fixes ==== * Fixed issue where you couldn't drop items if you had a Turkish windows system * The Forsaken aftermath is disabled for Act 1 {{Changelog release header|version=Alpha 6|date=April 21, 2020|link={{Facebook post|3102078803177393}}|title=The Academy's Challenge|quote=The final explorer club has arrived at the expo: the Taishi Academy. This mysterious organization seeks to uncover the hidden secrets beyond ordinary reality...}} === 0.6 === ==== New ==== * New Explorer Club: [[The Taishi Academy]] * Added online [[Club Challenges]] * New Taishi character: [[Taoist Monk]] * New Taishi character: [[Academy Master]] * New enemy: [[Giant Centipede]] * New Tashi items / gear * Many new / improved events ==== Changes ==== * Items can now be used in event challenges to add extra dice * Major visual improvements to Triumph screen * Added [[Saddle]] variants * New Barter/Loot UI layout * Various UI tweaks and improvements * Many new sound effects and pieces of music * Tweaked character infobox layout * [[Prey Animal]] design change: these no longer leave tracks, but instead are unidentified until you come close * Prey Animals automatically move to a new location if not approached within a set time ==== Bug Fixes ==== * The "Prove the Existence of the Monster" and "Guarded Treasure" expedition types are now completable {{Changelog release header|version=Alpha 5|date=March 17, 2020|link={{Facebook post|3019901691395105}}|title=Caverns of the Mole People|quote=Explore the mysterious new landscape type: Caverns. Don't forget to bring a light!}} === 0.5 === ==== New ==== * New map type: [[Caverns]] * New tribe type: [[Moles]] * New enemy: [[Giant Bat]] * New Cavern / Mole-related items * New Archipelago / Salamander-related items ==== Changes ==== * [[Pack Animals]] can now be mounted for an additional dice - just find a [[Saddle]] and equip it on the animal * Dice now have different effects on the same dice * Items with dice now have an Inspect mode - right-click to get info about the dice faces * To drop items (or move a whole stack in Barter), hold right-click (instead of single-click) * Characters now stand in water instead of on it * Added a News box to the main menu * Various other UI improvements {{Changelog release header|version=Alpha 4|date=February 19, 2020|link={{Facebook post|2956682627717012}}|title=Mystery of the Salamander Isles|quote=Ride massive sea turtles between the scattered islands of an all-new landscape type: the Archipelago.}} === 0.4 === ==== New ==== * New map type: [[Archipelago]] * New tribe type: [[Salamanders]] * New leader class: [[Cartographer]] * New map feature: [[Prey Animal]] * New neutral animal: [[Elephant]] * New enemy: [[Giant Crab]] * New pack animal: [[Giant Tortoise]] * New tavern character: [[Cook]] * Several new rest and insanity events ==== Changes ==== * [[Big Game Hunter]] has been upgraded and reworked to be a leader class * Characters now level up automatically without a pop-up * Added multiple save slots * Started pass on major UI improvements * Expedition goals and side-quests are now tracked in the map UI * Various event reworks and polish improvements * All characters can now cook [[Meat]] (but Cooks produce higher-quality cooked meat) * Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked * Characters now level up more slowly * Certain core items are now never on sale * Many new musical themes and sound effects * [[Marbles]] item is now significantly less powerful (more expensive / less of a trading markup) * Improved look of [[Swamp]] tiles * Add visual feedback for characters affected by [[Tar Bog]]s * Treasure Hunter renamed to [[Plunderer]] to prevent confusion with the [[Big Game Hunter]] * Combat consumable items can now be boosted * [[Sandstorm]]s are now much more visible * Added color variants for leader classes {{Changelog release header|version=Alpha 3|date=January 22, 2020|link={{Facebook post|2896038710448071}}|title=Bird & Fawcett|quote=This release introduces famous explorers Isabella Bird & Percy Fawcett, new characters & treasures.}} === 0.3 === ==== New ==== * New character type: [[Famous Explorers]] * New famous explorer: [[Percy Fawcett]] * New famous explorer: [[Isabella Bird]] * New Avalon character: [[Big Game Hunter]] * New Lux Labs character: [[Kinetographer]] * New rest events for [[Friendship]] and [[Hatred]] ==== Changes ==== * [[Anthropologist]] core mechanic reworked - now based on completing a randomized checklist of native interactions * Buffed [[Protective Charm]] * Improved dimensional fog visuals * Cost for upgrading items at Lux Labs now scales with item power * Location marker is no longer shown if a location can't be visited * Improved dice rolling physics * Club Shop expo ticket costs now have variable amounts * Players are now automatically prompted to promote their characters * Starting character XP is now randomized * Some characters are now immune to certain status effects (Stun, Poison, etc.) * Lots of new tile stamps for locations * Removed [[Binoculars]] from Ship Shop * Players can now leave most goal locations instead of being forced to finish the island instantly * [[Shamanic Staff]] now buffs damage instead of heal/shield to reduce overlap with main [[Shaman]] ability * Damage-over-time combat effects now split into [[Poison]], [[Bleeding]] and [[Burning]] types * [[Mummy]] is now immune to Poison and Bleeding * [[Sandworm]] is now immune to Stun * [[British Hunter]]'s Gun Expert ability is now percentage based * [[Pith Helmet]] now provides [[Armor]] in combat * Improved [[Baby Spider]] hatching visuals * Map info boxes now split between tile/character/location * New sound effects and music for various locations ==== Bug Fixes ==== * Fixed items disappearing when unequipping them {{Changelog release header|version=Alpha 2|date=December 18, 2019|link={{Facebook post|2817326644985945}}|title=Shifting Sands|quote=The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!}} === 0.2 === ==== New ==== * New map type: [[Drylands]] * New tavern character: [[Missionary]] * New enemy: [[Mummy]] * New enemy: [[Giant Scorpion]] * New enemy: [[Sandworm]] * New Animal equipment [[Category:Root]] [[en:Changelog]]
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