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{{Quote|My heart pounded with anticipation of the fame and glory that lay before me. But first I would need to hire some assistance...}} '''Companions''' or '''Recruitable Characters''' will join your party in various ways, most commonly by recruiting them in [[Paris]] or in native [[village]]s. Your party can have a maximum of 4 companions in addition to your [[Leader]]; any extra characters must be dismissed before moving. (Some special temporary companions are an exception to this.) __TOC__ ''Note: In all the tables below, Health and Dice face colors are for start Level 1, and "Bonus X, +Y/promotion" means that "Bonus" starts at X at Level 1 and increases by Y for each additional level from 2 onward.'' == European Companions == '''European companions''' can be recruited in the [[Paris]] hub in-between treks, or occasionaly found in other locations. === Tavern Recruits === These characters can be obtained in: * [[Leader]]-specific [[starting parties]] (except Missionary) * [[Tavern]] (except Travelling Quack during first year) * [[Mole Village]]s (except animals) * [[Ice Cave]]s (except animals) {|class="wikitable sortable" {{Character header}} {{Character row|class=Sailor|h=60|r=2|b=2|trait1={{Trek bonus|[[Naval Flare]]}}|trait2={{Cooldown bonus|Naval Flare||-2 days}})}} {{Character row|class=Field Nurse|h=60|r=3|b=1|trait1={{Healing bonus}}}} {{Character row|class=British Soldier|r=4|trait1={{Weapon bonus|[[Guns]]}}}} {{Character row|class=Cook|r=2|g=2|trait1={{Bonus|Cooked [[Meat]]/[[Fish]]/[[Quail]] {{Sanity}} & {{Trade Value|Value}}|+1|+1}}}} {{Character row|class=Missionary|r=2|b=2|trait1={{Max Sanity bonus}}}} {{Character row|class=Translator|r=2|b=2|trait1={{Rest Sanity bonus|[[Village]]}}}} {{Character row|class=Roma Trader|g=1|b=3|trait1={{Trade Value bonus}}}} {{Character row|class=Street Rat|g=2|b=2|trait1=Can [[Steal]] from [[Trade]] locations|trait2={{Challenge bonus|Stealing}}}} {{Character row|class=Travelling Quack|g=2|b=2|trait1={{Periodic bonus|random [[Elixir]]}}}} {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} |} === Club Recruits === These characters can be obtained in: * [[Club Shop]]s for 8 {{Ticket|Tickets}} (regardless of level) * [[Tavern]] for free (from a random selection) * [[Mole Village]]s (except animals) * [[Ice Cave]]s (except animals) {|class="wikitable sortable" {{Character header}} !! Club !! Rank {{Character row|class=Sikh Warrior|r=1|g=3|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2=Can still fight at 0 {{Health}}}} || [[Avalon Society]] || 2 {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] || 8 {{Character row|class=Engineer|g=2|b=2|trait1={{Bonus|Equipped Lux Labs item Level|+1|+1}}}} || [[Lux Labs]] || 4 {{Character row|class=Kinetographer|r=3|b=1|trait1={{Trek bonus|4 [[Film Reel]]s}}|trait2={{Fame bonus|[[Kino Film]]||+15%}}}} || [[Lux Labs]] || 8 {{Character row|class=Academy Master|b=4|trait1={{Periodic bonus|random [[Scroll]]}}}} || [[Taishi Academy]] || 2 {{Character row|class=Taoist Monk|g=3|b=1|trait1={{Bonus|{{Armour}} vs. [[Supernatural]] enemies|+15%|+5%}}}} || [[Taishi Academy]] || 8 |} == Native Companions == '''Native companions''' can be recruited by request to the Ruler of a [[Village]]. They can also join your party from certain special locations, encounters or random events. They can be obtained in: * [[Leader]]-specific [[starting parties]] * [[Native Villages]] * [[Exposition Recruiter]] * [[Ice Cave]]s ''(Note: the [[Salamander Prince]] can only be obtained in the [[Mole Village]] of the [[Act II]] story expedition.)'' === Humans === Human natives are found in [[Drylands]], [[Jungle]] and [[Prehistoric]] maps. Some also appear as starting companions of certain Leaders. {|class="wikitable sortable" {{Character header}} {{Character row|class=Native Shaman|r=2|b=2|trait1={{Mushroom Sanity bonus}}}} {{Character row|class=Native Warrior|r=3|g=1|trait1={{Combat Sanity bonus}}}} {{Character row|class=Elite Warrior|r=3|g=1|h=55|trait1={{Combat Sanity bonus}}|trait2={{Elite}}}} {{Character row|class=Native Scout|r=2|g=2|trait1={{View Distance bonus}}}} {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} |} === Salamanders === Salamander natives are found in [[Archipelago]] maps. Most of them benefit from reduced [[Shallow Water|Water]] and [[Swamps]] travel costs. {|class="wikitable sortable" {{Character header}} {{Character row|class=Sea Priest|b=4|trait1={{Mushroom Sanity bonus}}|trait2={{Amphibious}}}} {{Character row|class=Dowser|r=2|g=2|trait1={{Dowsing}}|trait2={{Amphibious}}}} {{Character row|class=Arbiter|r=2/0|g=2/0|b=0/3|trait1={{View Distance bonus}}|trait2={{Pacifism}}}} {{Character row|class=Guardian|r=4|trait1={{Stealth bonus}}|trait2={{Amphibious}}}} {{Character row|class=Elite Guardian|r=4|h=55|trait1={{Stealth bonus}}|trait2={{Amphibious}}|trait3={{Elite}}}} {{Character row|class=Salamander Prince|r=4|h=60|trait1={{Weapon bonus|[[Melee Weapons]]}}|trait2={{Amphibious}}|trait3={{Elite}}}} |} === Mole People === Mole People natives are found in [[Caverns]] maps. They are purchased as mercenaries from [[Mole Outpost]]s, not Villages. Mole villages instead offer non-Mole characters (Europeans, Human Natives and Salamanders) for purchase. {|class="wikitable sortable" {{Character header}} {{Character row|class=Tinkerer|g=4|trait1={{Trek bonus|[[Tinker Box]]}}|trait2={{Cooldown bonus|Tinker Box||-2 days}})}} {{Character row|class=Burrower|r=4|trait1={{Trek bonus|[[Mining Saw]]}}}} {{Character row|class=Headhunter|r=2|b=2|trait1={{Trade Value bonus}}}} |} == Animal Companions == '''Animal companions''' are non-[[humanoid]] trek members. They take up a character slot as normal but don't have a {{Loyalty}} attribute, and have a single special [[Equipment]] slot instead of Hand and Body slots. Unlike with humanoids, you can recruit several animals of the same class in your party. === Pack Animals === {{Pack Animal|Pack Animals}} are often selected for their ability to be ridden and/or their increased carrying {{Capacity}}. They have a combined Beast/Pack Animal equipment slot. One pack animal per party can be {{mounted}} by your Leader using a [[Saddle]] (generally occupying 1 Capacity) to reduce travel costs and activate the mount's second die. They can be obtained in: * [[Leader]]-specific [[starting parties]] (Donkey, Horse) * [[Tavern]] (Donkey) * [[Villages]] (Donkey/Horse/Oryx in [[Drylands]]/[[Jungle]], Giant Tortoise in [[Archipelago]]s, Parasaurolophus in [[Prehistoric]] lands) * Hatched and grown from [[Mysterious Egg]]s (Giant Tortoise, Parasaurolophus, Raptor) * Tamed [[Prey Animals]] (Oryx) * Rare variants of [[Waterfall/Oasis]] (Red Elk) {|class="wikitable sortable" {{Character header}} !! {{unsortable|{{Mounted|}}}} !! {{Capacity|}} !! {{Red die face}} !! {{Green die face}} !! {{Blue die face}} {{Character row|class=Donkey|r=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|g=2}} {{Character row|class=Horse|g=4|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|b=2}} {{Character row|class=Parasaurolophus|h=60|g=2|b=2|cap=3|trait1={{Capacity bonus}}}} {{Mounted bonuses|r=2}} {{Character row|class=Oryx|h=55|r=2|g=2|cap=4|trait1={{Dowsing}}}} {{Mounted bonuses|g=2}} {{Character row|class=Red Elk|h=65|g=2|b=2|cap=4|trait1={{Periodic bonus|{{Standing}} +1}}}} {{Mounted bonuses|g=2}} {{Character row|class=Giant Tortoise|h=75|r=2|g=2|cap=5|trait1={{Capacity bonus}}|trait2={{Travel Start Cost}} +3}} {{Mounted bonuses|r=2}} {{Hunter Beast row|class=Raptor|g=2|b=2}} {{Mounted bonuses|r=2|cap=}} |} === Beasts === {{Beast|Beasts}} are smaller animals that cannot be ridden or use larger equipment. They provide a second die without requiring anything to activate it, and also a bonus die for specified non-Combat challenges. However they have a Beast equipment slot only, and cannot equip Pack Animal-specific items such as [[Saddle]]s (unless they are also Pack Animals, such as the [[Raptor]]). {|class="wikitable sortable" {{Character header}} !! {{unsortable|Found in}} {{Finder Beast row|class=Treasure Corgi|g=4}} || [[Avalon Society]] shop, Tavern {{Hunter Beast row|class=Hunting Dog|r=2|g=2}} || [[Big Game Hunter]] start, Tavern {{Hunter Beast row|class=Raptor|g=2|b=2}} || Hatched [[Mysterious Egg]] |} {{Characters navbar}} [[Category:Companions|*]] [[en:Companions]]
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