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==== Changes ==== * Many balance changes - in general, the game now is significantly harder in the mid- to late-game * Tutorial can be skipped now * Extended tutorial with new sections for promoting characters and boosting dice in combat * Can now dismiss characters in Paris * Improved dice-rolling physics * Added infobox for base move cost and wait cost * Improved treasure map visuals * Slow fade-outs of events can now be skipped by clicking * [[Hunting Dog]] ability "Protect the Master" only triggers once * Clicking an objective that is referencing a known location will center the camera on that location * Some objectives now display the days remaining when highlighted * [[Prey Animals]] show how long tracks will remain * Players now get to choose from all 4 explorer types after restarting the campaign * Added compass to single-location expedition goals * Club leaders can now chat * Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks * New "night" map visuals when resting * The [[Equipment Dealer]] now has his own location in Paris * Most XP now is given to the party as a whole; some events will give XP to a specific character * You now must manually choose who to promote in the Manage Trek screen * If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP * New combat music * Attack animations in combat can be skipped by clicking * Enemy zones now display a rating of how difficult you can expect combat to be * Dice that have been cursed by the [[Mummy]] now show a [[Curse]] effect on the dice * Characters that are [[Bleeding]] now take damage when they try to use an action in combat * [[Big Game Hunter]] now gets a free single attack at the beginning of combat instead of an entire round * Consumable item attacks now display their boost colour instead of the leader portrait * [[Dire Wolf]] now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target * Various combat tuning changes
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