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=== 0.9.5 === ==== Bug Fixes ==== * Fixed a memory leak that could lead to crashes {{Changelog release header|version=Alpha 8|date=July 14, 2020|link={{Steam news|2577698447825188279}}|title=The Island Before Time|quote=This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.}} ==== New ==== * New map type: [[Prehistoric]], unlocks in year 1888 * New terrain: [[Volcano]]es, massive mountains that erupt with fire that burns the landscape * New enemy / companion animal: [[Raptor]] * New enemy: [[Pteranadon]] * New enemy: [[Giant Bird]] * New enemy: [[Panther]] * New enemy: [[Giant Snake]] * New neutral animal: [[Ankylosaurus]] * New prey / pack animal: [[Parasaurolophus]] * New hazard: [[Giant Wasps]] * New location: [[Dinosaur Nest]] * New items: [[Raptor Claw]], [[Obsidian Spear]], [[Ankylosaur Shield]], [[Obsidian Shard]], [[Amber Goggles]], [[Raptor Coat]], [[Fishing Waders]] * New location: [[Scout Post]] * New location: [[Huntmaster]] * New location: [[Cenote]] * New location: [[Monolith]] * New shrine aftermath: [[Lava Rivers]] * New Paris location: [[The Hatter]], where you can change your hat! (replaces the Cosmetics action in the Club Halls) * Lots of new events ==== Changes ==== * Many balance changes - in general, the game now is significantly harder in the mid- to late-game * Tutorial can be skipped now * Extended tutorial with new sections for promoting characters and boosting dice in combat * Can now dismiss characters in Paris * Improved dice-rolling physics * Added infobox for base move cost and wait cost * Improved treasure map visuals * Slow fade-outs of events can now be skipped by clicking * [[Hunting Dog]] ability "Protect the Master" only triggers once * Clicking an objective that is referencing a known location will center the camera on that location * Some objectives now display the days remaining when highlighted * [[Prey Animals]] show how long tracks will remain * Players now get to choose from all 4 explorer types after restarting the campaign * Added compass to single-location expedition goals * Club leaders can now chat * Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks * New "night" map visuals when resting * The [[Equipment Dealer]] now has his own location in Paris * Most XP now is given to the party as a whole; some events will give XP to a specific character * You now must manually choose who to promote in the Manage Trek screen * If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP * New combat music * Attack animations in combat can be skipped by clicking * Enemy zones now display a rating of how difficult you can expect combat to be * Dice that have been cursed by the [[Mummy]] now show a [[Curse]] effect on the dice * Characters that are [[Bleeding]] now take damage when they try to use an action in combat * [[Big Game Hunter]] now gets a free single attack at the beginning of combat instead of an entire round * Consumable item attacks now display their boost colour instead of the leader portrait * [[Dire Wolf]] now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target * Various combat tuning changes ==== Bug Fixes ==== * Fixed duplicate characters in combat when combat is triggered by an event * Fixed multiple [[Walking Stick]]s causing you to gain sanity while travelling * Fixed combat buffs not being removed when appropriate * Fixed [[Survey Point]]s not being properly set visible in [[Trials and Triangulations]] * Fixed [[Turtle Ferry]] sometimes taking you to the wrong place * Fixed black screen that can happen when the leader dies of an infected wound
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