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=== 0.3 === ==== New ==== * New character type: [[Famous Explorers]] * New famous explorer: [[Percy Fawcett]] * New famous explorer: [[Isabella Bird]] * New Avalon character: [[Big Game Hunter]] * New Lux Labs character: [[Kinetographer]] * New rest events for [[Friendship]] and [[Hatred]] ==== Changes ==== * [[Anthropologist]] core mechanic reworked - now based on completing a randomized checklist of native interactions * Buffed [[Protective Charm]] * Improved dimensional fog visuals * Cost for upgrading items at Lux Labs now scales with item power * Location marker is no longer shown if a location can't be visited * Improved dice rolling physics * Club Shop expo ticket costs now have variable amounts * Players are now automatically prompted to promote their characters * Starting character XP is now randomized * Some characters are now immune to certain status effects (Stun, Poison, etc.) * Lots of new tile stamps for locations * Removed [[Binoculars]] from Ship Shop * Players can now leave most goal locations instead of being forced to finish the island instantly * [[Shamanic Staff]] now buffs damage instead of heal/shield to reduce overlap with main [[Shaman]] ability * Damage-over-time combat effects now split into [[Poison]], [[Bleeding]] and [[Burning]] types * [[Mummy]] is now immune to Poison and Bleeding * [[Sandworm]] is now immune to Stun * [[British Hunter]]'s Gun Expert ability is now percentage based * [[Pith Helmet]] now provides [[Armor]] in combat * Improved [[Baby Spider]] hatching visuals * Map info boxes now split between tile/character/location * New sound effects and music for various locations ==== Bug Fixes ==== * Fixed items disappearing when unequipping them {{Changelog release header|version=Alpha 2|date=December 18, 2019|link={{Facebook post|2817326644985945}}|title=Shifting Sands|quote=The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!}}
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