奇妙探险队2
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=== 0.13.0 === ==== New ==== * The entire game is now translated into French, German, Korean and Japanese * Added many new events triggered by ailments * Added new tribe trait events, reworked a few existing events * New hand equipment: [[Vulture]] * Added more tutorials for common elements in the game (mosquitoes, butterflies, sulfur, deserts/water, etc.) * You can now change campaign difficulty mid-campaign in the tavern * New village quests to eliminate various elite enemies * Your inventory is now visible in the Ship Shop (but you can't sell it) * Added images for the events that play after finishing the game ==== Changes ==== * The character promotion & item upgrade preview infoboxes now only display information about things that will change * Cartography objective now displays a percentage of the total map completion * Medals in the Difficulty & Explorer selection screens now display your best campaign fame score for that mode/character * Tar Bog status is now permanent until washed off by resting or walking through water * Reduced region size very slightly to reduce difficulty a bit * Salamander [[Dowser]] now reveals waterfalls/oases/healing springs rather than water tiles * All non-story expeditions now have the option to back away from the goal and continue exploring * Buffed the [[Kong Ming Fan]]'s bonus * [[Electric Megaphone]] redesigned - this item now provides boost dice on a cooldown in combat * Most expedition islands can now be generated with up to 5 regions * [[Rabies]] can now be cured in the Avalon club hall * New parties picked from 1887+ now start with equipment * Increased speed of compass accuracy gain on Normal/Hard; Easy no longer gets automatic 100% accuracy * Reduced [[Distrustful]] tribe starting standing penalty * Reduced [[Herbalist]] standing cost in village from -2 to -1 when getting herbs * Robbing [[Desert Tombs]] now has a Standing penalty * Slightly increased budget * Recruits now have to be confirmed before they're added to your party * [[Seashell]]s are now weightless * Promoting characters now grants +1 loyalty * Reduced combat xp * Native enemies now scale with the difficulty mode * Lux upgrades are now cheaper (they are now always less than the cost of items until you go past max purchasable item level) * Dice challenges are now a bit easier * Increased [[Herb]] sanity/health/fame * Various price adjustments on items / equipment * Slowed down healing on Normal/Hard * Salamanders/Moles/Human natives now use different price tables for items * Characters now lose 1 loyalty when you dismiss someone outside of Paris * [[Plunder Kit]] is now usable on the map and no longer goes through an event with an extra click * Buffed [[Sandalwood Bracelet]] / improved presentation of bonuses * Increased max map difficulty of 1888 and 1889 * [[Red Berries]] healing reduced and they no longer cure infection * All [[Ferry Station]]s are now revealed when one is found * Rival enemies are now easier in Act I and harder later in the game * The [[Shennong Herbalist]] now has a Standing req to gather herbs rather than a Standing cost * Reduced base ticket reward from expeditions * Greatly reduced the cost of the [[Loyalty Bracelet]] * Buffed [[Tiger]] but made it count as higher Danger * [[Beast]]s now get 2 dice instead of 1 * Nerfed [[British Soldier]] dice slightly ==== Bug Fixes ==== * Recruitable Club characters will now actually be available for recruiting in the Tavern * Retaliation & Counter Attack no longer triggers on dead targets * Retaliation now triggers when shield absorbed all damage and for hostile buffs * Fixed flickering on camp fire * Controller navigation and input is improved in many places * Characters can now die from tiles that are on fire * [[Annie Oakley]]'s Sharpshooter "item" is now added correctly when she joins the party
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