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{|style="margin:auto" |- | '''Releases''' || [[1.0 Preview]] |- | '''Alphas''' || [[Alpha 13]] • [[Alpha 12]] • [[Alpha 11]] • [[Alpha 10]] • [[Alpha 9]] • [[Alpha 8]] • [[Alpha 7]] • [[Alpha 6]] • [[Alpha 5]] • [[Alpha 4]] • [[Alpha 3]] • [[Alpha 2]] |} __NOTOC__ {{Changelog release header|version=1.0|date=January 28, 2020|link=https://steamcommunity.com/games/1040230/announcements/detail/3023573021302167772|title=Version 1.0|quote=We made it! Curious Expedition 2 is leaving Early Access today.}} === 1.0 (January 28 2020) === ==== New ==== * Added [[Steam Achievements]] ==== Changes ==== * Desertification [[Shrine]] aftermath now teleports you and makes you lose time (like a [[desert storm]]) * Adjusted budget ramp-up to end on an even number and have more obvious scaling early on * [[Tortoise]] Mobile Cover combo now applies armor and taunt to self * [[Mushroom]]s now show their gameplay effects in the info box * Strength mushroom now adds damage in combat and adds +2 capacity * Strength and loyalty mushrooms now last for 10 trips * Various minor balance changes to [[animal equipment]] to bring them more in line with human equipment * Improved performance of changes to the map (eg volcano eruption, raise/lower ground scroll usage, etc) * [[Sandworm]] now ignores Taunt on the leader when performing Engulf attack * Intro cutscenes have vfx and animations now * Added '(Hold)' text to item infobox Drop prompt when using mouse to make it clearer you have to hold the button * When selecting a locked cosmetic, you can press Back but doing so cancels the selection automatically * Reworked two older events and gave them new dice challenges * Added a slightly higher chance to encounter ghost pirates at the shipwreck * New sandstorm animations * It is now possible to buy from the ship shop multiple times before starting an expedition * Added slightly more Sanity gain and items to Act II on lower difficulties * Scout Posts now reveal Locations as well as Tiles, making them more useful * Stun is no longer applied to both Rider and Mount during combat * Reduced the Fame gain bonuses from Cartography and Anthropology * Increased the Fame bonus for Taxonomy * Butterflies now get a Fame bonus from Taxonomy * Pacifist village now gives 2 shovels and spawns weapon stash on reachable ground only ==== Bug Fixes ==== * Fixed newer explorer types not being offered class-specific perks * Fixed Strength & Weakness buffs not being properly applied to Traps when they are Summoned * Fixed [[Kinetographer]] bonus not being applied correctly * Fixed zone borders becoming corrupted * Fixed [[prey]] locations spawn on top of each other * Fixed sacrilege/zealot event triggering incorrectly sometimes * Fixed some UI issues in the tutorial expedition * Fixed various issues when playing with gamepad * Fixed perk/status icons not fitting in the character infobox when you have many of them * Fixed some [[Club Challenge]] objectives being displayed when you hadn't joined the challenge * Fixed various graphical glitches in [[Prehistoric]] biomes, in particular with volcanoes * Fixed various issues where characters at locations would swap name/appearance when doing certain actions * Fixed glossary being unreadable sometimes when in Manage Trek screen * Fixed [[objective]] icons not being properly displayed after reloading savegames * Fixed some weapons not being accepted in Act 4 Part 1 * Fixed large enemies being blurry * Jules Verne should not give up hiking stick in pacifist village * Fixed zone borders getting corrupted on map changes * Fixed right-clicking to cancel travel/resting/waiting not registering sometimes * Fixed salamander village spawning in an invalid location sometimes * Fixed resolution not being correctly set when toggling full screen * Fixed bad Japanese translation for 'Mysterious Fog' * Fixed characters in combat not being properly selectable or highlighted with mouse * Fixed combat info for characters with a lot of info being cut off below the screen edge * Fixed some tribes having multiple traits that could conflict with each other * Fixed some village rest events not triggering if you have to pay the villages first due to low standing * Fixed cure ailment issues in the Avalon Club * Fixed disappearing ghost pirates at the shipwreck * Fixed items on sale not properly stored in savegame * Fixed after trading the hunt master action was temporarily not available * The warring Salamanders in Act 4 Part 1 can no longer be Pacifists and deny you from bringing weapons to be gifted to their village * Using the Torch multiple times in a cavern now correctly refreshes the Torch status timer * A bunch of Buried Treasure fixes, including a lot of corgi fixes * Fixed several cases of second characters of a class already present in your party showing up as valid for recruitment * Paying tribute for your sacrilege now correctly removes the Angry Natives that were following you * Characters will no longer complain about the cooking of high-level chefs * Fixed a number of issues with the Village Gift Quest's target selection and delivery events * Prevented infinite rivals from spawning in Story 3A * Fixed a handful of issues where high-level skills were not improving correctly between levels * Recruiting in Mole Villages no longer boots you to the map * Failing to Steal from Villages can no longer block story progress * It's no longer possible to dig up the Missing Explorer's treasure more than once * Any body equipment that grants Armor no longer lists it twice in its tooltip * Fighting Moles in Story 4A will no longer make the Salamanders hate you * Nurses now correctly apply their skills, even at higher levels * Added taxonomy bonuses to a handful of items that were missing it * Fixed numerous "Infinite Malin" exploits. There is only one of her, and an all-Malin party is not a valid strategy * Fixed promotion preview infobox not showing new character dice * Sacagawea now correctly applies her standing cost reduction when resting {{Changelog release header|version=Alpha 13|date=December 17, 2020|link={{Steam news|2912105124640340287}}|title=Dreams of the Polyglot|quote=Curious Expedition 2 is now also available in French, German, Japanese and Korean! This update also includes several additions, changes and bug fixes.}} === 0.13.0 === ==== New ==== * The entire game is now translated into French, German, Korean and Japanese * Added many new events triggered by ailments * Added new tribe trait events, reworked a few existing events * New hand equipment: [[Vulture]] * Added more tutorials for common elements in the game (mosquitoes, butterflies, sulfur, deserts/water, etc.) * You can now change campaign difficulty mid-campaign in the tavern * New village quests to eliminate various elite enemies * Your inventory is now visible in the Ship Shop (but you can't sell it) * Added images for the events that play after finishing the game ==== Changes ==== * The character promotion & item upgrade preview infoboxes now only display information about things that will change * Cartography objective now displays a percentage of the total map completion * Medals in the Difficulty & Explorer selection screens now display your best campaign fame score for that mode/character * Tar Bog status is now permanent until washed off by resting or walking through water * Reduced region size very slightly to reduce difficulty a bit * Salamander [[Dowser]] now reveals waterfalls/oases/healing springs rather than water tiles * All non-story expeditions now have the option to back away from the goal and continue exploring * Buffed the [[Kong Ming Fan]]'s bonus * [[Electric Megaphone]] redesigned - this item now provides boost dice on a cooldown in combat * Most expedition islands can now be generated with up to 5 regions * [[Rabies]] can now be cured in the Avalon club hall * New parties picked from 1887+ now start with equipment * Increased speed of compass accuracy gain on Normal/Hard; Easy no longer gets automatic 100% accuracy * Reduced [[Distrustful]] tribe starting standing penalty * Reduced [[Herbalist]] standing cost in village from -2 to -1 when getting herbs * Robbing [[Desert Tombs]] now has a Standing penalty * Slightly increased budget * Recruits now have to be confirmed before they're added to your party * [[Seashell]]s are now weightless * Promoting characters now grants +1 loyalty * Reduced combat xp * Native enemies now scale with the difficulty mode * Lux upgrades are now cheaper (they are now always less than the cost of items until you go past max purchasable item level) * Dice challenges are now a bit easier * Increased [[Herb]] sanity/health/fame * Various price adjustments on items / equipment * Slowed down healing on Normal/Hard * Salamanders/Moles/Human natives now use different price tables for items * Characters now lose 1 loyalty when you dismiss someone outside of Paris * [[Plunder Kit]] is now usable on the map and no longer goes through an event with an extra click * Buffed [[Sandalwood Bracelet]] / improved presentation of bonuses * Increased max map difficulty of 1888 and 1889 * [[Red Berries]] healing reduced and they no longer cure infection * All [[Ferry Station]]s are now revealed when one is found * Rival enemies are now easier in Act I and harder later in the game * The [[Shennong Herbalist]] now has a Standing req to gather herbs rather than a Standing cost * Reduced base ticket reward from expeditions * Greatly reduced the cost of the [[Loyalty Bracelet]] * Buffed [[Tiger]] but made it count as higher Danger * [[Beast]]s now get 2 dice instead of 1 * Nerfed [[British Soldier]] dice slightly ==== Bug Fixes ==== * Recruitable Club characters will now actually be available for recruiting in the Tavern * Retaliation & Counter Attack no longer triggers on dead targets * Retaliation now triggers when shield absorbed all damage and for hostile buffs * Fixed flickering on camp fire * Controller navigation and input is improved in many places * Characters can now die from tiles that are on fire * [[Annie Oakley]]'s Sharpshooter "item" is now added correctly when she joins the party === 0.13.1 === ==== Bug Fixes ==== * Fixed bleeding characters not taking damage when their dice is used to boost * Fixed freeze when maxing out club level * Fixed party characters being hidden when they shouldn't in caverns * Fixed bleeding & curse effects not being applied to characters whose dice are used to boost * Fixed sanity changes in combat not being notified * Sealed pyramid key requirements are now also based on the size of the world to prevent rare cases where it was too difficult to find all keys * Fixed bad character position when riding a mount * Fixed not being able to interact with zones (eg enemies) when standing on a location === 0.13.2 === ==== Bug Fixes ==== * Fixed [[Cartographic Survey]] Fame not being counted sometimes during Triumph * Fixed being able to dig crystals forever at the [[Crystal Mine]] * Fixed not being able to enter [[Shaman Hut]] in some worlds * Fixed some zones not properly spawning in Act 4 parts 2&3 * Fixed not being able to load some savegames when using Norwegian Windows * Fixed not being able to interact with [[Wandering Natives]] when having low standing * Fixed being able to interact with zones after they've been removed from the world === 0.13.3 === ==== Bug Fixes ==== * Fixed [[Stone Circle]] expedition not completing when there were 5 regions on the map * Fixed getting stuck in [[Chasm]]s and the event not putting you back out * Fixed buttons not being visible if you quickly go to Manage Trek while they're fading in * Fixed some hub events repeating if you aborted an expedition or changed difficulty * Fixed events not properly progressing if you Promoted a character while they were happening * Fixed bug where you could get multiple [[Victoria Malin]]s * Fixed possible texture memory leak * Fixed [[Volcano]]es sometimes missing their textures * Improved rendering performance of scenes with many characters when at 1080p resolution or lower === 0.13.4 === ==== Bug Fixes ==== * Fixed [[Buried Pyramid]] not rising when there were 5 regions on the map * Fixed [[Trials and Triangulations]] not tracking the remaning survey points when there were 5 regions on the map * Fixed being stuck in combat after Inspecting Dice and then pressing End Turn * Fixed being stuck in combat when a [[Sandworm]] uses Engulf on the explorer due to taunt and then you try and use an item * Fixed issue in tutorial where [[Shipwreck]] couldn't be interacted with * Fixed combat sometimes not starting properly when triggered directly from events * Added tutorial marker to Barter tutorial to make it clearer what to do === 0.13.5 === ==== Bug Fixes ==== * Fixed characters walking backwards out of scenes sometimes * Fixed map not being properly visible when returning from events or loading some savegames === 0.13.6 === ==== Bug Fixes ==== * Fixed map background not being drawn in [[cave]]s in rare situations * Fixed rendering artefacts around map background border * Fixed barter skill not behaving correctly at high levels * Fixed traveling through shallow river and swamp not clearing [[tar]] status * Fixed freeze that could happen when starting certain expeditions in Easy difficulty * Fixed [[Sinking Tower]] sinking before it was discovered (also fixes cartography checklist not being completable when there's a Sinking Tower) {{Changelog release header|version=Alpha 12|date=November 17, 2020|link={{Steam news|2905346555624688664}}|title=The New Explorers|quote=There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!}} === 0.12.4 === ==== New ==== * Added controller support * New explorer types that must be unlocked by performing certain tasks * New leader class: [[Red Flag Pirate]] * New leader class: [[Nahua Seeker]] * New leader class: [[Taxonomist]] * New leader class: [[Shennong Herbalist]] * New hand equipment: [[Whip]] * New hand equipment: [[Rope]] * New hand equipment: [[Hunting Knife]] * New hand equipment: [[Ornamental Revolver]] * New hand equipment: [[Magma Thrower]] * New hand equipment: [[Coral Bludgeon]] * New famous explorer: [[Wong Fei-hung]] * New famous explorer: [[Sacagawea]] * New enemy: [[Tiger]] * New Salamander enemy types: [[Sea Priest]], [[Claw Master]] * New Mole enemy types: [[Battle Mechanist]], [[Burrower]], [[Headhunter]], [[Tinkerer]] * New hazard: [[Magnetic Mountain]] * New shrine aftermath: [[Volcanoes]] * New location: [[Mole Outpost]] * New location: [[Sinking Shrine]] * New recruitable character: [[Street Rat]] * New recruitable character: [[Mole Tinkerer]] * New recruitable character: [[Mole Headhunter]] * New recruitable character: [[Mole Burrower]] * New village quest: [[Deliver Gift]] * New village quest: [[Dig up Artefact]] * New Lux Labs item: [[Electro Barrier]] (club levels have been slightly changed to accommodate) * New items: [[Cheese]], [[Cow Hide]], [[Metalsmithing Kit]], [[War Horn]], [[Religious Icon]], [[Horse Pelt]], [[Theodolite]] * New hub narrative events * New optional tutorial boxes ==== Changes ==== * Club Shop items are now split into categories * Reduced base expedition fame/ticket rewards to emphasize other sources of fame more * When using the "Wipe Year" death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero * Reduced difficulty of expeditions in 1886 * Improved pacing of Paris location unlocks * Recruitable Club characters will sometimes be available for recruiting in the Tavern * Unused tickets are converted to fame at the end of the Campaign * Can now sell Equipment at the Shop in Paris for tickets * Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more * Doubled health bonus of equipment that grants health ([[Girdle]], [[Harness]], [[Kara Bracelet]]) * Late game dice challenges are now a bit easier * The [[Sandalwood Bracelet]] now also changes the sanity threshold where you'll get negative events while resting * The [[Giant Crab Pincer]] is now usable as hand equipment instead of being a fame trophy * [[Hunter's Cunning]] perk now has a limit to how many dice can be rerolled * [[Hiking Stick]] now only reduces per-tile cost partially * Increased price / upgrade price of [[Heavy Crates]] * The [[Shipwreck]] now has a rare special location variant * Added a reminder to the Ship Shop about the current island's objective and biome * After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens === 0.12.5 === ==== Bug Fixes ==== * Fixed some savegames not being loadable * Fixed some events that could kill a character that shouldn't be killable * Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village * Fixed problems that could occur if combat ends with the [[Electro Barrier]] still up * Fixed incorrect Electro Barrier positioning and selection with controller * Fixed getting multiple Tactical Mastery uses in combat sometimes * Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island * Fixed black screen when starting an expedition sometimes * Fixed freeze during combat attacks * Fixed event action buttons not being visible if entering Manage Trek while they were fading in * Fixed an issue where old saves would be forced to buy an item the first time they entered a club shop after starting the new build * Fixed Cartography checklist not correctly counting the number of Locations on the map === 0.12.6 === ==== Bug Fixes ==== * Fixed a blocker where you couldn't leave the Club Shop * Fixed a blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all Mountains on the map * Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment * Fixed an issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame * Fixed a blocker where expedition selection would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first * Fixed an issue where dismounting in Paris could cause game to get into a broken state * Fixed [[Strength]] being removed immediately at the end of the turn (so it didn't work for Counter Attacks) * Fixed generic [[Stone Disc]] appearing in Act 3 Island 3 * Fixed bad combat slot group assignment for [[Snarfrattle]] === 0.12.7 === ==== Bug Fixes ==== * Fixed crash when buying [[Hats]] * Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item === 0.12.8 === ==== Bug Fixes ==== * Fixed issues with equipping [[Spear]] in tutorial * Fixed stash not working during Act IV Part 2 * Fixed crash when [[Mummy]] is killed by Coutner Attack * Fixed [[Sandworm]] being able to devour special characters * Fixed special locations not spawning sometimes like the cave in Act 2 Part 1 === 0.12.9 === ==== Bug Fixes ==== * Fixed flickering on camp fire * Fixed [[Arbiter]] not being considered as a human for certain events * Fixed events sometimes not progressing when you click {{Changelog release header|version=Alpha 11|date=October 20, 2020|link={{Steam news|5460011006084696556}}|title=The Engine of Creation|quote=This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.}} === 0.11.0 === ==== New ==== * Added [[Act IV]]: The Engine of Creation * New Explorer Select screen * New Difficulty Select screen * Added "Death Consequences" options * New setting: "Instant Text" that makes event text appear instantly * New setting: "Fast Rest" that makes resting & waiting happen much faster * New setting: "Travel Speed" that makes moving on the map faster or slower * New setting: "Challenge Notifications" that toggles notifications about new club challenges on or off * New option: "Reset Clubs" to reset all your club progress (available in the main menu only) * New hand equipment: [[Parrot]] * New tribe type: [[Distrustful]] * New tribe type: [[Pacifist]] * New tribe type: [[Unisex]] * New event type: [[Dreamscape]] * New map zone: [[Human Exposition Recruiter]] * Added hub narrative for 1889 * Lots of new events ==== Changes ==== * New combat UI * New dice challenge UI, including chance display for each required colour and information about how many bonuses are possible * New map travel UI * Hovering a character's Promote button will display a preview of the character after promotion * After an expedition you can look around the map * Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones * Stunned [[Panther]]s no longer do [[Reroll Retaliation]] * Villages become angry more easily now, unless they have the [[Pacifist]] trait * Can no longer interact with locations or zones when party is overfilled with people * Maps are slightly smaller on "Tourist" difficulty and slightly larger on "Lunatic" difficulty * Improved art for the [[Scout Post]] and [[Huntmaster]] locations * [[Geo Machine]] now always has 2 different actions available out of a pool * Added a congratulations message shown in the main menu when completing the campaign * Added a display for current fame and total fame this campaign when hovering over the fame bar in Paris * The shape of an island is revealed at the start of the expedition when in Tourist difficulty (except Caverns) ==== Bug Fixes ==== * Fixed [[Cartography]] and [[Anthropology]] bonuses that increase the fame for their Studies and Kit items * Fixed some items not being usable in dice challenges, or being usable but not adding dice * Fixed not being able to upgrade Curious or Improved items to level 8 * Fixed [[Caverns]] map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again * Fixed [[Lost Explorer]] map not generating or not being diggable with shovels * Fixed [[Trader]] being attracted by the [[Phonograph]] and interrupting movement === 0.11.1 === ==== Changes ==== * Highlighting dice in combat will highlight the owning character * Dice in combat are now laid out in the same order as characters in the scene * Reduced spawn frequency of Exposition Recruiter ==== Bug Fixes ==== * Fixed some issues in Act 4 Island 1 === 0.11.2 === ==== Changes ==== * [[Elderly]] status adds +5 to travel cost * Reworked Exposition Recruiter event flow * Bonuses and total values are now better separated in item info boxes ==== Bug Fixes ==== * Fixed [[Impetus]] status modifier not applying correctly * Fixed view distance modifiers not applying correctly * Fixed duplicate characters in Exposition Recruiter event * Fixed some weird labels showing up in item info boxes === 0.11.9 === ==== Changes ==== * Combat actions that must be confirmed without an explicit target can now be confirmed by clicking the attacking character, or an enemy/ally if the attack effects the whole team ==== Bug Fixes ==== * Fixed Club Challenge UI not showing score or clubs * Fixed combat getting stuck when using an item after changing savegame slot * Fixed not being able to finish Act 3 (Repair the Ship) sometimes {{Changelog release header|version=Alpha 10|date=September 7, 2020|link={{Steam news|2880571683972323323}}|title=The Cost of Greed|quote=The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.}} === 0.10.0 === ==== New ==== * Added [[Act III]]: The Cost of Greed * Added Paris narrative events for 1886 * Added difficulty modes * New expedition type: [[The Sealed Pyramid]] * New famous explorer: [[Annie Oakley]] * New famous explorer: [[Jules Verne]] * New item: [[Moonshine]] * New item: [[Escape Hook]] * New item: [[Booby Trap]] * New item: [[Loyalty Bracelet]] * New item: [[Fog Burn Scroll]] * New item: [[Thumper]] * New location: [[Geo Machine]] * New location: [[Cave]] * New location: [[Crystal Mine]] ==== Changes ==== * Some expeditions will now have a spinning Gimbal instead of the compass: the faster it spins, the closer you are to the goal * [[Plunderer]] has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity * [[Horn Flute]] now gives sanity / increases aggro instead of disabling zones * Can now click to skip event dice challenge results * Can no longer sell items to the Ship Shop * The [[Moon Stone]] item now changes the moon phase * [[Prey]] are now shown on the map as little characters instead of icons * Club Unlocks and Club Shops have been merged into a single screen * If you particpate in a Club Challenge but don't win, you can now buy the hat at the [[Hatter]] rather than at the winning Club * Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning * [[Lucky Rabbit's Foot]] now allows for a limit number of dice to be rerolled per turn * [[Giant Mushrooms]] now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing) * Various UI improvements, including a new Settings menu ==== Bug Fixes ==== * [[Pyromaniac]]s can once again start fires randomly as you leave locations * Fixed bug where interacting with the [[Palikao Gate]] in Act 1 did nothing === 0.10.1 === ==== Changes ==== * Improved [[Plateau]] combat slots placement * Balance pass on [[Strength]] combos, mostly making them a bit weaker ==== Bug Fixes ==== * Fixed a bug where the [[Animal Bonding]] rest event would show invalid text * Fixed missing [[Cave]] music * Fixed game not loading when a character has [[Jungle Fever]] * Fixed characters not playing [[Injured]] animation === 0.10.2 === ==== Changes ==== * Increased health drain rate while [[Infected]] * Reworked [[Key Staff]] Stasis so that it can only be targeted on friendly characters, but heals; also swapped face types for the combos * Disabled unfinished Abduction event * Health gain given during resting is now per-day * Enabled Simplified Chinese (many missing texts though) ==== Bug Fixes ==== * Fixed a bug where [[Annie Oakley]]'s Trick Shot had no gameplay effect * Fixed a bug in rest event, where explorer wouldn't recieve [[Pearls]] after successful dice challenge * Fixed a bug where the Keys for the [[Locked Pyramid]] couldn't be found in Easy difficulty * Fixed a bug where the [[Cenote]] wasn't spawning in Easy difficulty * Fixed a bug where abandoning the expedition in Act 3 would end up with a blocker in Paris * Fixed a bug where it was possible to stop resting/waiting before a single day had passed === 0.10.3 === ==== Bug Fixes ==== * Fixed memory leaks * Fixed Insanity event chance not being stored in savegames * Fixed hitches when ending travel * Fixed enemy positions being wrong in combat * Fixed sanity events getting no mood === 0.10.4 === ==== Bug Fixes ==== * Reduced memory usage * Fixed wrong mood being used when combat starts in tutorial * Fixed game not being saved when interacting with location * Fixed freeze when entering [[Old Camp]] * Fixed [[Crystal Mine]] not yielding new loot after first use * Fixed Chieftain quest character keeping equipped items === 0.10.5 === ==== Changes ==== * Added all Chinese text ==== Bug Fixes ==== * Fixed [[Electric Beacon]] map location sprite size === 0.10.6 === ==== Bug Fixes ==== * Fixed loading old savegames not unlocking the explorer clubs * Fixed [[Transporter Beacon]] map location sprite size * Hopefully fixed vertical text === 0.10.7 === ==== Bug Fixes ==== * Fixed [[Ferry Turtle]] taking the party off the map sometimes * Fixed regular [[Shrines]] in Act 3 Island 1 not triggering aftermaths * Fixed missing [[Cave]] location marker in Act 3 Island 1 for final objective * Fixed [[Key Staff]] being in party inventory after Malin leaves party * Fixed wrong enemies being awakened or put to sleep for [[Rainbow Orchid]] expedition === 0.10.8 === ==== Bug Fixes ==== * Fixed some errors in Chinese translation * Fixed not being able to start an expedition when resuming a campaign saved from Alpha 9 * Fixed [[Treasure Map]]s not being generated sometimes * Fixed character portraits not being visible when first resuming a savegame * Fixed temporary characters not being removed from the party when returning to Paris {{Changelog release header|version=Alpha 9|date=August 11, 2020|link={{Steam news|2728571481180969137}}|title=The Search for the Stolen Staff|quote=The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.}} === 0.9.0 === ==== New ==== * Added [[Act II]]: The Missing Director * New Mesoamerican-themed human tribe type * New expedition type: [[Buried Pyramid]] * New Avalon character: [[Treasure Corgi]] * New tavern character: [[Travelling Quack]] * New tavern character: [[Roma Trader]] * New pack / prey animal: [[Oryx]] * New rare pack animal: [[Red Elk]] * New map hazard: [[Mosquitos]] * New map feature: [[Butterflies]] * New character: [[Abomination]] * New village quest: [[Escort the Chieftain to Paris]] * New Avalon item: [[Heavy Carrier Pigeon]] * New Archipelago item: [[Conch Shell]] * New location: [[Altar]] * New location: [[Stone Disc]] * New item: [[Coca Wine]] * New item: [[Tanning Kit]] * New item: [[Pitch Pot]] * New body equipment: [[Heavy Leather Apron]] * New body equipment: [[Lodestone]] * Several new events including a full moon village ritual * Added a confrontation with your rival at the end of Act I and removed the time limit ==== Changes ==== * 1886 story mission is now "[[Act I]]: The Ruined Gate" * [[Giant Mushrooms]] tiles in the Prehistoric biome cost less sanity to traverse during the full moon * Improved load times * Various UI improvements * When selecting a new party after losing your previous one, the new leader will have a set of random perks * Aborting an expedition will now skip the Triumph sequence * [[Huntmaster]] and [[Scout Post]] locations now send out a zone that replicates their previous gameplay effect * Island outlines are no longer visible at the beginning of an expedition * New recruits are now more appropriately levelled * [[Wolves]] now have different aggro range and stronger attacks during the full moon * [[Meat]] is no longer weightless * Characters that find Meat will now instead find [[Quail]], which are weightless * Zone movement is now animated * Standing is now reset at the start of each island ==== Bug Fixes ==== * Fixed ship not spawning sometimes, or spawning inland * Fixed enemy zone "Sleeping" state not being saved/loaded correctly * Fixed Promote button being visible when it shouldn't during tutorial === 0.9.1 === ==== Changes ==== * [[Cartographer]] Shield combo weakened slightly * Set [[Tea]] calm chance to 100% * Increased light radius of [[Pitch Pot]] and [[Beacon]] slightly * Reduced [[Elixir]] value from 8 to 5 * Buffed the [[Mother of Spiders]] and gave it a higher Danger rating * Added [[Stash]] to cavern exit in Act 2 Island 2 * Switched [[Salamander Guardian]]'s plain [[Shield]] combo to be [[Targeted Retaliation]] + [[Armor]] ==== Bug Fixes ==== * Fixed a bug where the [[Scout Post]] and [[Huntmaster]] wouldn't count for the anthropology checklist * Changed altar default camera to bottom alignment * Re-enabled [[Needle Plant]] shrine aftermath * Removed confusing/buggy Malin armor status * Replaced all remaining in-use CE1 icons with CE2 placeholders * Fixed [[Betel Nuts]] combo name * Added missing boost to [[Talwar]] * Added missing actionText to [[Alchemist]] location * Fixed a bug where the rescued [[Salamander Prince]] would thank you every time you left a ruler hut for the rest of the game * Removed CE1 background from "last entry" death event * Removed accidental Lux Labs background sfx in the Taishi club hall * Hooked up [[Elephant Gun]] icon * Fixed a bug where [[Raptor Hide]]s couldn't be tanned * Fixed [[Ferries]] taking you off the map * Fixed map movement sounds not playing correctly * Fixed missing ticket notifications * Fixed zones not sleeping after fleeing combat sometimes * Fixed weird items during altar interaction === 0.9.2 === === Bug Fixes === * Improved map performance * Malin can no longer by killed by [[Mosquitos]] * Fixed [[Golden Seal]] being visible before it should be * Changed bug-reporting back end so hopefully it's more reliable === 0.9.3 === ==== Bug Fixes ==== * Improved map performance * Malin can no longer be eaten by [[Abomination]] * Fixed Malin's Tracks sometimes not appearing in Act 2 * Fixed travel particles not being played * Fixed missing custom cursor * Fixed triumph crowd in Paris sometimes being visible in the main Paris screen === 0.9.4 === ==== Changes ==== * Added Simplified Chinese support ==== Bug Fixes ==== * Fixed hitches when travelling around the map * Fixed overburden warning not being displayed === 0.9.5 === ==== Bug Fixes ==== * Fixed a memory leak that could lead to crashes {{Changelog release header|version=Alpha 8|date=July 14, 2020|link={{Steam news|2577698447825188279}}|title=The Island Before Time|quote=This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.}} ==== New ==== * New map type: [[Prehistoric]], unlocks in year 1888 * New terrain: [[Volcano]]es, massive mountains that erupt with fire that burns the landscape * New enemy / companion animal: [[Raptor]] * New enemy: [[Pteranadon]] * New enemy: [[Giant Bird]] * New enemy: [[Panther]] * New enemy: [[Giant Snake]] * New neutral animal: [[Ankylosaurus]] * New prey / pack animal: [[Parasaurolophus]] * New hazard: [[Giant Wasps]] * New location: [[Dinosaur Nest]] * New items: [[Raptor Claw]], [[Obsidian Spear]], [[Ankylosaur Shield]], [[Obsidian Shard]], [[Amber Goggles]], [[Raptor Coat]], [[Fishing Waders]] * New location: [[Scout Post]] * New location: [[Huntmaster]] * New location: [[Cenote]] * New location: [[Monolith]] * New shrine aftermath: [[Lava Rivers]] * New Paris location: [[The Hatter]], where you can change your hat! (replaces the Cosmetics action in the Club Halls) * Lots of new events ==== Changes ==== * Many balance changes - in general, the game now is significantly harder in the mid- to late-game * Tutorial can be skipped now * Extended tutorial with new sections for promoting characters and boosting dice in combat * Can now dismiss characters in Paris * Improved dice-rolling physics * Added infobox for base move cost and wait cost * Improved treasure map visuals * Slow fade-outs of events can now be skipped by clicking * [[Hunting Dog]] ability "Protect the Master" only triggers once * Clicking an objective that is referencing a known location will center the camera on that location * Some objectives now display the days remaining when highlighted * [[Prey Animals]] show how long tracks will remain * Players now get to choose from all 4 explorer types after restarting the campaign * Added compass to single-location expedition goals * Club leaders can now chat * Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks * New "night" map visuals when resting * The [[Equipment Dealer]] now has his own location in Paris * Most XP now is given to the party as a whole; some events will give XP to a specific character * You now must manually choose who to promote in the Manage Trek screen * If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP * New combat music * Attack animations in combat can be skipped by clicking * Enemy zones now display a rating of how difficult you can expect combat to be * Dice that have been cursed by the [[Mummy]] now show a [[Curse]] effect on the dice * Characters that are [[Bleeding]] now take damage when they try to use an action in combat * [[Big Game Hunter]] now gets a free single attack at the beginning of combat instead of an entire round * Consumable item attacks now display their boost colour instead of the leader portrait * [[Dire Wolf]] now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target * Various combat tuning changes ==== Bug Fixes ==== * Fixed duplicate characters in combat when combat is triggered by an event * Fixed multiple [[Walking Stick]]s causing you to gain sanity while travelling * Fixed combat buffs not being removed when appropriate * Fixed [[Survey Point]]s not being properly set visible in [[Trials and Triangulations]] * Fixed [[Turtle Ferry]] sometimes taking you to the wrong place * Fixed black screen that can happen when the leader dies of an infected wound === 0.8.1 === ==== Changes ==== * Removed Shovel special action from shrines since it is used as item bonus now * Show amount of remaining days in status infobox * Added info about relationship characters to infobox * Buffed [[Sandworm]] enemy * Reduced general rate of XP * Reduced number of required expeditions per year ==== Bug Fixes ==== * Fixed button positions in loot screen so they don't overlap your items * Fixed burning not working correctly * Fixed status duration not being displayed * Fixed relationship status partner not being displayed * Fixed lead character getting wrongly infected in shrines * Fixed tiles being free when they shouldn't when Malin is in the party * Fixed expedition selection screen sometimes not properly starting the expedition or showing any options * Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting === 0.8.2 === ==== Changes ==== * Increased equipment value increase by level * Significantly decreased Lux Labs upgrade cost ==== Bug Fixes ==== * Fixed not being able to start a story expedition with some 0.8 savegames * Added the missing [[Parasaurolophus]] Pack Animal perk * Fixed getting stuck in combat with [[Lava Crocodile]] * Fixed incorrect XP being loaded in some cases === 0.8.3 === ==== Changes ==== * [[Monolith]] should only teleport to reachable areas ==== Bug Fixes ==== * Fixed characters losing loyalty when promoted at 3 or 4 loyalty * Disabled Dead Friend Memorial event until bug is fixed {{Changelog release header|version=Alpha 7|date=June 17, 2020|link={{Steam news|2453847373778161621}}|title=Steam Early Access!|quote=Curious Expedition 2 is now available on Early Access!}} === 0.7.6 === ==== New ==== * Added intro mission / tutorial * Added first [[Campaign]] story expedition * New location: [[Meteor impact]] ==== Changes ==== * New art for explorer classes: Anthropologist, Cartographer * Many minor polish improvements and tweaks === 0.7.7 === ==== Changes ==== * Reduced screen transition times (fade-to/from-black) significantly * Added a help feedback box for equipping * Show version number in main menu ==== Bug Fixes ==== * Fixed getting stuck in tutorial when equipping [[Spear]] really quick * Fixed a rare bug causing immediate game over on certain combats * Fixed Discord link on bug button * Fixed a few wrong character positions in events * Fixed a few badly-behaving events * Fixed a bug where pressing ESC dismisses the initial Early Access info box * Fixed issues when gamepad was attached while playing game === 0.7.8 === ==== Bug Fixes ==== * Fixed not being able to equip or fight after overburden warning showed up * Fixed some overly long or missing description texts === 0.7.9 === ==== Changes ==== * Improved feedback messaging for when equipping item is not allowed ==== Bug Fixes ==== * Fixed not being able equip anymore after modifying Famous Explorer items * Fixed some font rendering issues * Fixed black screen crash in Paris bar location * Fixed occurence of character not getting a proper name * Fixed crash for certain character configurations * Fixed crash when loading a profile * Fixed a few wrong icons in tutorial === 0.7.10 === ==== Changes ==== * Added [[Tent]] item to Ship Shop and [[Trader]] * Reduced sanity gain from [[Meat]] item * Reduced trading value of Meat and [[Fish]] * Disabled Carrier Pigeon and Claw status for now until we have reworked them * The [[Shaman]] will no longer sell hand equipment in the tutorial ==== Bug Fixes ==== * Fixed some occasions of game getting stuck when triggering zero-sanity tutorial * Fixed [[Snarfrattle]] quest costing you standing for killing her * Fixed [[Lost Explorer]] location being visitable infinite times * Fixed floating beer foam * Fixed game getting stuck when opening settings during dice rolling * Fixed wrong Pyramid type being spawned * Fixed double spawning for Ancient Machine in tutorial * Fixed phantom question marks in second island of an expedition * Fixed [[Weather Balloon]]s not revealing locations === 0.7.11 === ==== Changes ==== * Whenever the game saves, a backup is created first of the existing savegame ==== Bug Fixes ==== * Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system * Fixed issue where no savegames could be loaded if there was a corrupted savegame * Fixed issue where combat wouldn't properly start === 0.7.12 === ==== Bug Fixes ==== * Fixed issue where you couldn't drop items if you had a Turkish windows system * The Forsaken aftermath is disabled for Act 1 {{Changelog release header|version=Alpha 6|date=April 21, 2020|link={{Facebook post|3102078803177393}}|title=The Academy's Challenge|quote=The final explorer club has arrived at the expo: the Taishi Academy. This mysterious organization seeks to uncover the hidden secrets beyond ordinary reality...}} === 0.6 === ==== New ==== * New Explorer Club: [[The Taishi Academy]] * Added online [[Club Challenges]] * New Taishi character: [[Taoist Monk]] * New Taishi character: [[Academy Master]] * New enemy: [[Giant Centipede]] * New Tashi items / gear * Many new / improved events ==== Changes ==== * Items can now be used in event challenges to add extra dice * Major visual improvements to Triumph screen * Added [[Saddle]] variants * New Barter/Loot UI layout * Various UI tweaks and improvements * Many new sound effects and pieces of music * Tweaked character infobox layout * [[Prey Animal]] design change: these no longer leave tracks, but instead are unidentified until you come close * Prey Animals automatically move to a new location if not approached within a set time ==== Bug Fixes ==== * The "Prove the Existence of the Monster" and "Guarded Treasure" expedition types are now completable {{Changelog release header|version=Alpha 5|date=March 17, 2020|link={{Facebook post|3019901691395105}}|title=Caverns of the Mole People|quote=Explore the mysterious new landscape type: Caverns. Don't forget to bring a light!}} === 0.5 === ==== New ==== * New map type: [[Caverns]] * New tribe type: [[Moles]] * New enemy: [[Giant Bat]] * New Cavern / Mole-related items * New Archipelago / Salamander-related items ==== Changes ==== * [[Pack Animals]] can now be mounted for an additional dice - just find a [[Saddle]] and equip it on the animal * Dice now have different effects on the same dice * Items with dice now have an Inspect mode - right-click to get info about the dice faces * To drop items (or move a whole stack in Barter), hold right-click (instead of single-click) * Characters now stand in water instead of on it * Added a News box to the main menu * Various other UI improvements {{Changelog release header|version=Alpha 4|date=February 19, 2020|link={{Facebook post|2956682627717012}}|title=Mystery of the Salamander Isles|quote=Ride massive sea turtles between the scattered islands of an all-new landscape type: the Archipelago.}} === 0.4 === ==== New ==== * New map type: [[Archipelago]] * New tribe type: [[Salamanders]] * New leader class: [[Cartographer]] * New map feature: [[Prey Animal]] * New neutral animal: [[Elephant]] * New enemy: [[Giant Crab]] * New pack animal: [[Giant Tortoise]] * New tavern character: [[Cook]] * Several new rest and insanity events ==== Changes ==== * [[Big Game Hunter]] has been upgraded and reworked to be a leader class * Characters now level up automatically without a pop-up * Added multiple save slots * Started pass on major UI improvements * Expedition goals and side-quests are now tracked in the map UI * Various event reworks and polish improvements * All characters can now cook [[Meat]] (but Cooks produce higher-quality cooked meat) * Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked * Characters now level up more slowly * Certain core items are now never on sale * Many new musical themes and sound effects * [[Marbles]] item is now significantly less powerful (more expensive / less of a trading markup) * Improved look of [[Swamp]] tiles * Add visual feedback for characters affected by [[Tar Bog]]s * Treasure Hunter renamed to [[Plunderer]] to prevent confusion with the [[Big Game Hunter]] * Combat consumable items can now be boosted * [[Sandstorm]]s are now much more visible * Added color variants for leader classes {{Changelog release header|version=Alpha 3|date=January 22, 2020|link={{Facebook post|2896038710448071}}|title=Bird & Fawcett|quote=This release introduces famous explorers Isabella Bird & Percy Fawcett, new characters & treasures.}} === 0.3 === ==== New ==== * New character type: [[Famous Explorers]] * New famous explorer: [[Percy Fawcett]] * New famous explorer: [[Isabella Bird]] * New Avalon character: [[Big Game Hunter]] * New Lux Labs character: [[Kinetographer]] * New rest events for [[Friendship]] and [[Hatred]] ==== Changes ==== * [[Anthropologist]] core mechanic reworked - now based on completing a randomized checklist of native interactions * Buffed [[Protective Charm]] * Improved dimensional fog visuals * Cost for upgrading items at Lux Labs now scales with item power * Location marker is no longer shown if a location can't be visited * Improved dice rolling physics * Club Shop expo ticket costs now have variable amounts * Players are now automatically prompted to promote their characters * Starting character XP is now randomized * Some characters are now immune to certain status effects (Stun, Poison, etc.) * Lots of new tile stamps for locations * Removed [[Binoculars]] from Ship Shop * Players can now leave most goal locations instead of being forced to finish the island instantly * [[Shamanic Staff]] now buffs damage instead of heal/shield to reduce overlap with main [[Shaman]] ability * Damage-over-time combat effects now split into [[Poison]], [[Bleeding]] and [[Burning]] types * [[Mummy]] is now immune to Poison and Bleeding * [[Sandworm]] is now immune to Stun * [[British Hunter]]'s Gun Expert ability is now percentage based * [[Pith Helmet]] now provides [[Armor]] in combat * Improved [[Baby Spider]] hatching visuals * Map info boxes now split between tile/character/location * New sound effects and music for various locations ==== Bug Fixes ==== * Fixed items disappearing when unequipping them {{Changelog release header|version=Alpha 2|date=December 18, 2019|link={{Facebook post|2817326644985945}}|title=Shifting Sands|quote=The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!}} === 0.2 === ==== New ==== * New map type: [[Drylands]] * New tavern character: [[Missionary]] * New enemy: [[Mummy]] * New enemy: [[Giant Scorpion]] * New enemy: [[Sandworm]] * New Animal equipment [[Category:Root]]
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